My Battle Experience with ANGELIC MANDARIN - Weekly Challenge
Hello Everyone
Hope You all are fine and having a great day today. I am here to share this week's battle challenge with ANGELIC MANDARIN. This post is here for participation in the Splinterlands Weekly Battle Challenge.
Challenge Theme
THEME: ANGELIC MANDARIN
Edition: Chaos Legion
Rarity: Rare
Element: Water
Attack: Ranged
Abilities: Triage
Stats Of The Card
Rules Set for The Gameplay
Luckily I got the standard rules set for the gameplay which means no changes in the normal rules. The Mana I can Choose was 25 and it's enough for choosing the good cards.
Lineup of The Monsters
Summoner
Kelya Frendul is the summoner that I choose while playing with the water cards because of its abilities. While choosing this card allows us to provide +1 Speed power and +1 Armor to all the friendly monsters. It also has a plus point which is 4 Mana which means he only charges to reduce 4 Mana from your Mana power.
Monster's Lineup
1- DIEMONSHARK
DIEMONSHARK was my first lineup card because of its trample ability which allows him to double attack if a monster with the trample gets killed. It charges 8x Mana power and in return, it provides 2x Melee attack power. It has 4x speed which means he can attack faster than the normal monsters. the monster has 7+ health with an armor of 6+ which saves his health from the melee and the ranged attacks and the monster can stay long.
2- DEEPLURKER
DEEPLURKER was my 2nd lineup card because of its opportunity ability which allows him to attack from any position of the line
but not just that the monster also has a 3x melee attack power. The mana uses is 6 but it has 6+ health through he can stay a bit longer. The monster also has 2x Speed which allows him to attack faster than the normal monsters.
3- KULU SWIMHUNTER
KULU SWIMHUNTER was my 3rd lineup card because of its 2x ranged attack power. it doesn't have any specific ability but the rangers can attack and allow him to attack at every turn. The monster has 4+ health and a speed of 2x whom he attacks first. This monster only charges 4x Mana power.
4- ANGELIC MANDARIN
ANGELIC MANDARIN was my last lineup card. The monster doesn't have any specific ability but it only charges 3- mana and gives back the range of attacking power. it has 2x Speed which allows him to attack faster than the normal monsters. the Angelic Mandarin have 5+ health whom he can stay longer and the reason for using this card was to skip some attacks for the friendly monsters.
The Battle Beguns
Reference to the Battle
Here the battle begins with my water monster versus the water monster. the opponent had also chosen the first monsters as same as mine but as I had ranged attack monsters none of my turns was gonna empty.
Round 1
Round 2
Round 3
Round 4
Round 5
Round 6
Round 7
At the end of round seven, my monsters had killed all the enemy's monsters and I just had two monsters left one was DEEPLURKER and the second was ANGELIC MANDARIN.
What I think About ANGELIC MANDARIN:
ANGELIC MANDARIN is a good card to play because of its fewer mana uses, ranged attack power, and higher health which supports all the other monsters,s and it's a good sign.
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