HOLDING PERIOD APPRECIATION: my proposal for NFT-GAMING industry! Fixing Splinterlands #1

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We all know about holding cryptos for selling in the next bull market but rewarding or paying for period of time you are holding an asset can be a great solution for saving the NFT-based gaming industry like Splinterlands. The negative growth of the top NFT based blockchain game Splinterlands is suffering a lot for the last couple of months. Befor the recent collapse I was so confidence and wrote this post about the various aspects of the bright future of the game. Why Splinterlands is booming in this bleeding market: a true scenario.Though the main reason behind the negativity is the collapsing overall crypto marketcap as there is not strong decoupling among all the crypto projects. But the collapsing rate is very crucial in this case. In recent two months the overall crypto market is at the same state but Splinterlands has really lost a lot more with the higher collapsing rate. For example, I have lost $600 within a month after the sudden announcement of the cutting down 50% team members which can be read in details in this pot-Splinterlands crisis: My honest conclusion and thoughts after loosing $600 in a month!. And after that the market is not moving upward and there some solid reasons why the growth is stucked and the price of the Splinterlands assets is in downtrend even during the upward momentrum. Many known analysts are trying to finding many drwabacks and trying find solution but all are not so effective in my opinion.

In this post, I am going to present my 1st Splinter fixing process to make the game more player friendly by finding the one of the most crucial problems with the reward farming robots without the possible solution with the KYC (Know Your Customer) which will be a burden for the game. Before diving into the solution I want to discuss about the specific problems that can solved by my model and also the related proposals with their underlying issues for the company to solve. Another disclaimer I want to make clear that I am not a professional analysts as I am not paid for such model and I am only sharing my thoughts on the educational purposes.

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There is no price appreciation in existing Splinterlands model!

This is the most underrated issue with the Splinterlands and not only this game but in the case of most of the blockchain games. And so, we have seen the collapse for all the games. Without a proper and solid price appreciation model the crypto winter can be very devastating for the games. In this problems the following concerns are to be fixed for the growth of the game.

  • There should be some model that will make the the assets holding period longer and longer to increase the asset price.

  • The opportunity for the whales and the normal players should be in equal for a sustainable growth. It is obseravable that due to many whales entry for huge profit can make the project into shit.

  • There must be a continuous process for holding the gaming assets. The real example of the SPS airdrop which make the DEC value to $0.016 and common cards value to skyrocket! But the end of SPS is the end of utility of the holding of the assets that makes the whales to exist.

  • Inspire the players to hold the assets not to trade frequently for easy exit and entry though the trading value of assets is important but if the less assets can generate a bigger trading volume that can be am awesome thing!

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Rewards farming by bots farming

This is a common talking among the regular players and all the analysts to blame the bot farming for the crashing market of the rewards card s market and also the CL packs market! But for my proposal it will not be an issue as I have deep thoughts on the issue. The mostly discussed solution is something like to verify all the unique players or do the KYC. And with due respect, I am strongly against such meaningless solution. It will hinder players like me to enter into the game as I have no verification option and I can't enter many events! The other issues are in the following points,

  • In true decentralization, you can't know everyone , may be it will be against some govt/ regulations but everywhere the govts. are not the same!

  • If you can force the bots to buy cards instead of selling cards then situation will be more better than the banning bots!

  • It is troublesome to distinguish between the bots and real players as I have also bots several times!

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My Proposed Reward model: HOLDING PERIOD APPRECIATION

I believe that the total reward by holding an assets is completely depending on the market situation in the existing model and there is nothing related to the duration. The for several cryptos you can earn with lending or with staking by utilizing the proof of stake coins. But for the NFT-games, you have no option to rewarding you to hold your assets for a long time, and also there should be some ways to rewards those players who are playing in a regular basis and they are the backbone of the gaming community. But unfortunately, Splinterlands has also the same model and also there is no effective way to solve the bot farming problems. But with the holding period appreciation the both problems can solved in an effective way to a great portion by cutting the bots rewards and rewarding more to the regular players. The question is how?

The every NFT is minted has a number and the complete transaction history, and those can be tracked anytime. Though I am not a blockchain of NFT expert but I can express my concept as a potential solution and the decision is always depends on the founder on game @aggroed and his team. The rewards from the every aspects in the game should be related to the assets holding period of that player. I think it is very difficult to fix the everything at once but there is will there is way. I am pointing out my thought below for better understanding.

  • The battle rewards should be increased every season who use their holding cards season after season but who rent at the end of season their rewards should be cut to minimum level. In this way the number of players with longer holding period will increase for better rewards.

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  • The card holding period can be calculated with the seasonal count same as the prior seasonal rental criteria.
  • The used frequency should increase the intrinsic value of the card and the player or owner will not sell the card.
  • Thus all the card will get the equal opportunity like alpha or beta cards which are still expensive without any meaning!

Resetting the cards intrinsic rewarding capability is necessary to make the system solid and the resetting to he 0 holding period will be activate after the following occurences,

  • All the cards should set to zero days/season/months when the rewards is revised for the first time
  • When card is transferred to other account
  • Card is delegated to other account
  • Card is send to the renting market
  • Card is Listed for sell

These will significantly affects to the bots farming and the price of the cards will increase a lot if the incentives are enough for the holding period appreciation. There can be some applications of exponential criteria who are playing a lot and hold the cards for the year around. And it will make the player never to sell their cards!
And for the bots farming their rewards will die soon when real players will hold their assets and play more times with their own cards. And if the bots farmers want to improve they have to buy more cards and hold for a long time to get higher rewards.

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What happens to the less useful cards?

Now the question comes about the use cases of the less useful cards which are not frequently used in the battle. Yeah there is still way to make the users rewarding with their holding period in many ways. Here I want the revision of the loot chests in this case. The holding period of total Collection Power will increase the possibility of getting better rewards from the loot chests which also helpful for the bot farming.

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In this way, the CP holding period can be rewarded and the players will not dumped the cards market to get better rewards. Though there is a concern about the renting market situation may be harmed but I don't think so, there will be some effect in positive way. Less people will ret their cards unless they are completely renting account and the bots will no longer rent but buying drive the market which will make the market upward.

I hope I have properly express my proposal or probable solution to the current situation. Next time I will discuss some other issues to make Splinterlands a great game. I believe in the team and so I care about it. If you find any mistakes as I am a non technical person, or any suggestions are welcome in the comment section.

Thank you so much for your time and attention. Have a nice day!

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And, If you want to be a proud member of the Splinterlands community and enjoy the magical world of hundreds of monsters and strategies for your battle where you will have the opportunities of amazing battles with some extraordinary monsters with amazing abilities which will uplift your online gaming experience to a new level. You can enter into the Splinterverse through this link sign up to join splinterlands

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Thank you so much for your time and attention.
I will catch you at the next.

All the images are prepared by me from the splinterlands and splintercards resources.




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