Product Render with one light studio setup

Hello everyone in the community, I hope all of you are doing great. Today I want to share another render of a product.

image.png

This is the viewport of the Blender project that I am working on. Working on some cloth simulation for the final render. This took me some hours to finished because of the cloth simulation setting. It took time to tweak the cloth simulation setting and few bake to get it right. I just limit the bake to 30 frame just top reduce the time for Blender to bake the animation for the cloth setting. Then I proceed with the final render to get the final image.

All texture all from Polyhaven website that gives free asset for a 3D modeling materials.

Below are some of the render made with this setup.

pillowchair1.png
pillowchair.png
pillowchair2.png

This was rendered in cycle with a very low sample. 128 sample for rendering including denoising for the final rendered photo.
All of the photos was from the render itself without any modification. Making a render look realistic will take some time to do and it will take most of the computing power. So while it render and bake I just listen to music on my phone.

And that is all from me today and I hope that you like it. Please leave a comment or critique for me to improve on my render. All of your respond will be much appreciate it. I hope to see you guys again on the next post. Have a great day and stay safe always.



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Nice!
In my opinion if you are looking for photorealism, the third (last) image suffers too much from the stiff cloth.
It appears very fake.
Although not strictly necessary, using this setup with single light, you could add DoF to the camera, (50m to 70mm) to see if it softens the overall rendering a bit.
If it helps you experiment, also use the Ambient Occlusion node, to give more "weight" to objects.
^^

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Noted! Thank you so much for your input and comment my friend very much appreciate it. It really do help me for my future project. I saw an article about node before but it seems hard to understand. But surely I will look into it. 🍻🙏

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Material nodes are not difficult. Experiment with shaders and don't be discouraged. 👍

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Sure my friend. thank you so much for the encouragement. 🙏🙏🍻

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