Completing SNES games - Donkey Kong Country: Diddy's Kong Quest World 6 and VS King K. Rool

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It all ends in the Flying Krock after K. Rool's Keep


This is game #21 in my series for completing SNES games using an emulator and ROMs.

This is a big one around 35 minutes long and a lot of gameplay to include the boss fight at the end with K.Rool!
Been a little less uploading due to being really busy and I might drop off the Friday video for now. But mid next week onward for a couple of weeks I should have a bit of extra time for the third video again.

In part 6, the final part of the game Donkey Kong Country 2: Diddy's Kong Quest I reach K. Rool's Keep to start with a chill level filled with ice and the mighty swordfish to stab at all the blowfish and starfish and everything in the stage until the very end!

Big change from the ice to the windy well filled with gusts of wind, needing to be ridden to the top with help of hooks and platforms. You will be familiar with this stage as the design is like others in some other worlds.
But this does not take away from the challenge of the level and it has parts like using the wind that briefly stops so you are dropped enough to get under the bees with the next gust of wind and many challenges, so it is rather fun and tough as well which is always good.

After taking multiple dives to death it is onto a more unique level, castle crush and this is one of those annoying levels with something rising and making you think and act quickly, to avoid in death which in this case, is being crushed to death.
Not only will you be avoiding the crushing but enemies like the little snapping croc that you cannot spin into, especially after spin killing a porcupine, better be quick on that jump if you don't want to be eaten!

Next level isn't too hard, you have to use the seel to freeze the water so you won't be chomped on by the tough lockjaw that follows you about, like how the lava water had to be cooled on a previous level but now it's also an ice level. Of course it gets passed reasonably hassle free to move onto this next one...

Similar design to castle crush but now with added chainlinks to be used and bees to avoid in a quick jumping from chainlink to chainlink, also one where you quickly drop down between them to avoid bees.

A hated stage comes up with toxic water rising and requiring you to use the animals in order to proceed higher and higher... If you are not quick then you will definitely be getting caught out and lose a kong life or your life overall and have to attempt it again.
The toughest part is using Rattly the rattlesnake and being quick because the Squawks the parrot and Squitter the spider are pretty easy to use and move quickly. So I really hate this stage for the most part, but embrace the challenge leading into the final stage before facing K.Rool on the Flying Krock.

Screech's Sprint is the final level and will be part familiar, at least with the vines except it is in a different colour and has changed it up. You end up needing to race Screech which is another bird but it isn't easy. There are bees and such to avoid and kill, vines to dodge and be careful around and it makes the race a lot harder and you will still have to rush through a lot of it by going fast and slow when needed.

Finally we come to the end of the game hooray!... You just have to defeat King K. Rool who will shoot cannonballs out at you, spiked cannonballs, ghost balls and also charge at you with the only way to defeat him, is through throwing a cannonball when he tries to suck the kongs into the gun and hit you.
The difficulty rises as the fight progresses, continuously getting harder to try defeat you each time, with a couple of points where it makes you think you have won but it keeps going!

With King K. Rool defeated and Donkey Kong saved, the game was over with and like everytime I play it, I am very satisfied and have really enjoyed the game.

The game I have chosen for the letter V is... back to normal and Virtual Bart, but this will be a short one I think just the 1 video. I was not a fan of the game and ended up trying for a bit but ultimately moving on from it and had no other games I wanted to/could play.

Streamlabs OBS used for recording and setting the scene with SNES font, my avatar and the game picture for what I am playing.

Emulator used: RetroArch
ROMS: They are the games
Saving: Using emulator saving between levels or occasionally in tough parts so I don't always die and repeat so then the game can get completed.


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▶️ 3Speak



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8 comments
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You just made me want to play this game again. Good evening.

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Definitely worth it, glad you want to play it again!

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Such skill and composure. I tried playing DK Country on the SNES Emulator for Nintendo Switch about a year ago and I hated it as much as I did as a kid. A total rage fest. I just can't time the jumps in these DK games.

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It actually takes time and practice, because some things require you to be near the edge and I can only do so well because I played a lot over the years and grew up playing lots of platformer games.

If you learn from the times you died and how you need to modify the jumps, it gets easier as you get better. But I still die at times and make mistakes, sometimes multiple in a level and get annoyed haha.

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Yeah that's what got to me. Landing like one pixel off and dying over and and over again. I remember the mine level where you ride the cart was my nemesis.

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Oh the mine cart one is a cruel mistress! Most intense focus and timing needed for a few of the jumps haha

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