RE: My Played Video Games Review: Art of Fighting for the Super Nintendo

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I remember trying this game out in arcades and was not a fan of it. I just could not get into how the moves were input and it seemed so unfair that player 2 could choose whomever they wanted while player 1 was restricted to the two main characters. I had trouble getting used to the zooming feature as well, it was offputting to me more than a viable feature.

The home versions were interesting. The SNES version did try to keep the scaling in and out, mostly focusing on bigger sprites overall while the Genesis version had no scaling and focused on smaller sprites. I have never put much effort into either home version, even with emulation readily available. I just cannot get into this one. I was more a Street Fighter fan. All of the Neo Geo fighters had weird button combinations that just threw me off (probably out of fear of being sued over button sequences like Data East did).

Now, the Neo Geo brawlers were awesome and I sunk tons of quarters into them in arcades.



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(Edited)

THanks for the input. Neo Geo fighters were really for the arcade stick and not console controllers. Neo Geo brawlers I have not tried but I will soon. I was too much engrossed on the Streets of Rage series brawlers.

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Oh man, if you are a fan of Streets of Rage, and hopefully sci-fi movies, then you will be right at home with the Neo Geo brawlers. They are not as good as the SoR games, but what is really, but they hold their own quite well. They are obviously quarter munchers but fun which is key for these types of games.

Just be prepared, most carry a sci-fi angle of some sort. There are a few, the Sengoku series, that are more ancient Chinese aesthetics, but for the most part, sci-fi. Fun times.

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