Going the Distance: Weekly Battle Mage Secrets!

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Hello Splinters Family, Welcome back

Another week Another Battle Mage Secrets challenge, Every week we have the challenge to share battle specific rulesets. We will explain the strategy we use for that ruleset. To join this weekly challenge just follow Splinterlands.


Going the Distance.png

  • Only units with ranged attacks may be used.

  • Consider including units with the Close Range and Return Fire abilities in your lineup.


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In this ruleset, Only a ranged attacker can use it on the battlefield. The problem with this ruleset is which monster we can place in the first position because we know that the ranged attacker monsters can not attack in the first position. For this ruleset, the monster you can place in the first position with a high life, high speed, or the monster with close-range ability.

Close range ability is an ability that a ranged attacker can attack in the first position.

MONSTERS WITH CLOSE RANGE ABILITY


Close Range 1.png


Close Range 2.png

  • All these monsters have close range abilities in level 1 except for the Axemaster (Second to the last) activated in level 4 and Fernheart (Last Monster) a summoner that gives close range abilities to all monsters.

DEFENSIVE ABILITY FOR CLOSE RANGE RULESET

FLY
RETURN FIRE
- 1 RANGE
HEADWINDS

Fly - Evade attack came from ranged monsters.
Return Fire - Every time attacker hit the return fire ability monster it reduces the return back to the attacker.
-1 Range - Ability came from summoner to reduce the attack of all ranged attackers.
Headwinds - Reduce the attack of all ranged attackers.


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MY BATTLE

The battle I will show comes from the Daily grid in my scholar account in Baltazar.


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RULESET

  • Back to Basics
  • Going the Distance
  • Close Range

AVAILABLE MONSTER

  • Fire
  • Death
  • Dragon

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I use Quix to reduce the speed and damage of the ranged attacker.

BATTLE LINE-UP

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1.png

  • MOLTEN ASH GOLEM - Tank for this battle, Ranged attacker with Close range, Weaken and Demoralize abilities. Because one of the rulesets is back to basic all abilities of the monster are disabled. Ash Golem has a large life fit to be the tank for these rulesets.


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  • XENITH ARCHER - 2nd position monster, Low mana ranged attacker with no additional abilities.


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  • NAGA ASSASSIN - 3rd position monster, Low mana ranged attacker with backfire and swiftness abilities.


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  • BLOOD MAKER - 4th position monster, Ranged attacker with scattershot and cripple abilities.


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  • SCAVO FIREBOLT - 5th position monster, Ranged attacker with knockout ability.


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  • GEM METEOR - Last position monster, Ranged attacker with scattershot and piercing abilities.


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ROUND BY ROUND BATTLE

ROUND 1


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  • Scavo Firebolt kill Ash Golem of the opponet.

ROUND 2


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  • Naga Assassin kills opponent Halfling Alchemist.
  • Snash of opponent my ASh Golem.
  • Xenith Archer kills Naga Assassi of the opponent.
  • Blood Maker kills opponent Xenith Archer.

ROUND 3

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  • Opponent Snash kills Naga Assassin.
  • Scavo Firebolt kills the opponent Scavo Firebolt.

ROUND 4


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  • Battle ended in this round.
  • Gem Meteor kills opponent Snash.


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LINK TO THE FULL BATTLE


CONCLUSIONS - RED FONT BLACK LINE.png

  • Quix abilities reduce the damage and speed of the opponent big help in this battle.
  • One of the rulesets is back to the basic all abilities of all monsters are disabled. The best tank for the first position is a high-life monster.
  • For the backline especially in the last position better to place a high-damage monster.


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All the images in this article are credited to splinterlands.com
Divider credited to @kyo-gaming and @flauwy. You can find more dividers from kyo LINK and flauwy LINK

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