RE: Humanity - Thy Flock Hovers

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Such a cool game! I just started this myself and absolutely love the concept. It's weirdly satisfying to guide the hordes of people around the labyrinthine puzzles while also trying to figure out how to keep as many of them as possible from falling to their doom haha

In the beginning I was a bit worried that game would feel clunky or cumbersome, but within minutes I was dropping turn signals left and right and shepherding them to safety like it was second nature.



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I think them falling has no bearing, it's the Goldys falling that does. A lot of micromanaging just to get these trials perfectly done.

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You're right, but I can't help but feel bad seeing them fall to their demise haha

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