Fab Four Challenge

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My Today's Splinterlands Battle Challenge Secret!!

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4 Units can be used in battle

The new rules that Splinterlands has implemented genuinely caught me off guard because I usually play battles with a maximum of six cards on the field. However, with this type of battle condition, it forbids us players from using more than four cards on the battlefield, which makes it more difficult for me to determine which card would be best to win a battle.

The mana cap is another factor to take into account. If there is a high mana fight and only four cards are available for combat, then low mana cards would be a waste of mana. It's a critical analysis of how you would apply this principle to your battle. This rule, in my opinion, is one of the trickiest.

I would want to talk about another set of rules that I enjoyed playing with. It's called Blood and Sunder, and it gives monsters on the field the ability to come up with Corrosive Wards. The corrosive ward abilities deal 2 armor damage to the attacker. Based on my experience in the game, if your opponent hits the target, armor damage is automatically deducted from them. This means that the abilities only affect armor, not health, so this is the best way to counter any monster with high armor.

The two battle conditions that are depicted in this illustration and which I have discussed above are the Fab Four, Corrosive Ward. While the Broken Arrows, I believe that several users are now familiar with Broken Arrows. but for the novices and new stakeholders. Broken arrows: This rule set prevents you from using range monsters in combat, thus you are essentially limited to using melee monsters and magic user cards when you meet them. Just be careful to constantly keep in mind that you can only play four cards if you come across the "Fab 4". This will help you stay ahead of your opponent's perception and avoid being caught off guard.

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My Battle Mage Secret

Possibilus the Wise was one of my favorite summoners to utilize in the game in addition I was investing time and money due of his reach ability and stampede power. That is one of the ideal summoner that I have always desired to play throughout the day. However, I can't do it every single day since smart people can counter it with ease. Therefore, in order to achieve the perfect catch, I have to conceal some of my plan to trick the player into falling into my deadliest trap. For instance, I utilized Posibilus the Wise to get the reach ability and execute the Coastal Sentry Dual Stike Blow attack during this encounter.

This is one of my strongest combos for attacking while using my Kulu Mastermind's abilities.
Kulu Master Mind - Oportunity Attack
Coastal Sentry - Double Strike
BaakJira - Healing Ability & Demorilized

Early Match up

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I also want to emphasize how vital my tanker, Djinn Oshannus, was. Its main goal is to negate magic users, which is useful because my opponent employs magic users like Iziar and Adelaied Brightwing. My opponent solely uses its Dual Strike with Sneak attack of its Silvershield Assasin to deal destruction. His cards are actually quite powerful, especially the poison one, which adds extra damage to my back defense. Poisoning is frightening, but I have to cope with it.

Mid-Game Encounter

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I was able to maintain my tank and back line defense across the battle. Even after the poison was applied, my Kulu Mastermind is still alive and well. My monster won't be eliminated right away due to the damage. I managed to take out its tank, the Bear named Arkemis. He made good use of the corrosive ward's power, but it was insufficient to render my vulnerabilities.

End Game

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I had no idea that the fight would be on round three. He had abilities like Izaar's taunt and Adelaided Brightwing Resurrection and Repair, but they were insufficient to keep his monster alive. Instead, my armor-piercing and Coastal Sentry dual damage made the game easier for me and allowed me to take the victory.

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Splinterlands Battle Link ✍️

Ranked Battle

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Four Cards Only

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Video Battle Challenge

Check My Battle

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