40k - Faction Pack - Space Marines - Detachment 15 - Ceramite Sentinels
Hello everyone zak40k here again with another Detachment review for Space Marines.
I have already done the following Detachments: Gladius Task Force, Anvil Siege Force, Firestorm Assault Force, Stormlance Task Force, Vanguard Spearhead, Ironstorm Spearhead, 1st Company Task Force, Blade of Ultramar, Emperor's Shield, Spearpoint Task Force, Forgefather's Seekers, Shadowmark Talon, Librarius Conclave, Bastion Task Force
As explained in the post The Future of Warhammer 40k Datasheet Reviews on Hive - Faction Pack orientated we are now going to be doing reviews based on the new Faction Packs.
That leaves the following: Reclamation Force, Orbital Assault Force, Headhunter Task Force, Hammer of Avernii, Ceramite Sentinels, Armoured Speartip, Fulguris Task Force, Subversion Assets.
Let's do Ceramite Sentinels!
This post is based on Faction Pack Space Marines that have more Detachments than Codex Space Marines and it replaces everything that happened prior. There are small changes and these changes are based on what can be found online at www.warhammer-community.com.
Note that this Detachment makes use of the Space Marine Army Rule, Oath of Moment.
This Detachment is based on taking and holding terrain and staying in cover.
Ceramite Sentinels - 3DP - Take and Hold
Detachment Rule - Adaptive Defence
Adeptus Astartes units that are within terrain making attacks can re-roll Hit rolls and Wound rolls of 1.
An Adeptus Astartes unit from your army gains Entrenched keyword while all of the following are true:
That unit is within a Terrain Feature.
That unit was not set up on the battlefield this turn.
No model in that unit has movel more than 3" this turn.
Enhancements
Most Detachments have 4 Enhancements. These can only be given to Characters that qualify and never to Epic Heroes. You may only select up to three Enhancements to field at the same time. The Points indicated nect to these Enhancements are stated as they are at the time of writing this article. They may change in the latest Minutorum Field Manual.
Honour Indefatigable - 25pts
Gravis models only. The first time the bearer is destroyed, roll a D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of enemy units, with its full wounds remaining.
Castellum Omnivox - 20pts
Adeptus Astartes model only.
Each time the bearer's unit makes a Fall Back move, select one of the following to apply to that unit until the end of the turn:
- That unit is eligible to perform an Action in a turn in which it Fell Back.
- That unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Spy-Skull Data Link - 15pts
Adeptus Astartes model only.
Ranged weapons equipped by models in the bearer's unit have the Ignores Cover ability.
Review This is super relevant in the new edition. Cover only helps you so much and then... becomes useless with an ability like this.
Defensive Mastery - 25pts
Adeptus Astartes model only. After both players have finished deploying, select up to 3 Adeptus Astartes units from your army and redeploy them. You may also put those units into Strategic Reserves.
Review The good old switcheroo. Many Enhancements and abilities like this exists. Always useful to have.
Stratagems
Unyielding Might - 1 CP
When: Command phase.
Target: One Adeptus Astartes unit from your army that is within Engagement Range of enemy units.
Effect: Until the start of your next Command phase, add 1 to your Objective Control characteristic for models in your unit.
Priority Strike - 2CP
When: Your Shooting Phase or the Fight Phase.
Target: One Adeptus Astartes Infantry or Mounted unit that has not been selected to shoot of fight this phase.
Effect: Until the end of the phase, each time a model in your unit makes an atack that targets a Character, Monster or Vehicle unit, you can re-roll the Wound roll.
Armour of Contempt - 1 CP
When: Your opponent's Shoot or Fight phase, after an enemy has selected its targets.
Target: One Adeptus Astartes unit from your army that was selected by one or more of those attacks.
Effect: Until the attacking unit has finished making its attacks, each attack they make is at -1 Armour Penetration Characteristic.
Stand to the End - 1CP
When: Fight phase, just after an enemy has selected its targets.
Target: Until the end of the phase, each time a model in your unit is destroyed, roll a D6, on a 4+ they fight on death. (Meaning they are not removed from play until they get to fight)
Augmented Targeting - 1CP
When: Your opponent's Shooting Phase.
Target: One Adeptus Astartes unit from your army that has not been selected to shoot this phase.
Effect: Select either Sustainde Hits 1 or Lethal Hits. Until the end of the phase those ranged weapons have that selected ability. If the unit is Entrenched, until the end of the phase, those ranged weapons have both abilities instead.
.
Evasive Repositioning - 1CP
When: Your opponent's Shooting Phase, just after an enemy unit has shot.
Target: One Adeptus Astartes Infantry or Mounted unit that was selected as a target of those attacks.
Effect: Your unit can make a Normal move of up to D6". If your unit is Entrenched, you can re-roll the D6 to determine how far your unit can move.
Review
I faced this army recently. I can tell you with certainty that it is a pain to deal with! Those re-rolls are good, and they get them easily enough. We drew and it was a hard battle!
Thank you for reading this review!
New Review Library
Faction Pack Space Marines
Detachments
- Gladius Task Force
- Anvil Siege Force
- Firestorm Assault Force
- Stormlance Task Force
- Vanguard Spearhead
- Ironstorm Spearhead
- 1st Company Task Force
- Blade of Ultramar
- Emperor's Shield
- Spearpoint Task Force
- Forgefather's Seekers
- Shadowmark Talon
- Bastion Task Force
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