Declining Economy of EOS Knights

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EOS Knights became popular among crypto gaming enthusiasts because of it's material marketplace. You could earn EOS every day with few clicks and ingame market orders. Materials were scarce once the the game launched, everyone who played needed to buy those materials or slowly grind and hope for good random drops. Every rare material was sold almost immediately because people wanted to advance more quickly in order to get to the higher floor so they could also find rare materials more often. As more players joined the game and played longer more rare materials got printed creating more and more supply.

Unique (green color) Adamantium and Mithril for instance used to be sold for 0.2 Eos per piece. Now they are sold for 0.01 Eos piece.

Legendary (purple color) Every legendary used to be sold for 1 or more Eos, now they go for 0.05 Eos. There used to be 10-20 per day listed, now there are 500-1000 listed on the markets.

Ancient (red color) The rarest material drops used to be sold for 10 Eos, now they cost 0.1. More than 100 are listed.

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So the problem is there are not enough new players to maintain the economy, all rare materials are not rare anymore, you can buy them in abundance for very cheap. These days you can rarely sell anything because there are no events or tournaments going on because of EOS CPU problems. The game that requires many transactions in order to be played effecivelly now can't be played at all.

Eos congested network + declining economy of the game made EOS Knights pretty dead. Not everything is completely dark though, the issues with Eos network will be resolved and new crafting events will happen, you can maybe get some small amounts of EOS then, but until then this game in not worth playing at all. Keep it only if you want to get magic water for pets and hero upgrades for later.

This is probably the destiny of every game without good economy plan and without influx of new players.



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Interesting to hear what has happened. EOS has major issues with resources. Steem has much better and lower cost nodes.

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If you want to go industrial EOS is the choice, big money, big investments. On Steem you can do much more with way less money invested.

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To hear of the EOS network being congested is really too bad. I think it's important that games be fun enough to play with enough incentive to advance regardless of how well the game economy is doing. I would hate to see that every crypto game is looked at like an investment or an opportunity to mine crypto. Gaming needs to be about FUN 1st, with benefits of being on a blockchain 2nd.

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EOS Knights is basically an economy microcosm, the whole point of that game is to get efficient in trading with ingame items, otherwise it is rigged for players to lose money. It is not really a game, it's a numbers simulator.

I find it fun to test new blockchain games to see how their economy is holding. When you introduce real world value (blockchain items) inside a game you end up with paradigm shift. Also like you said, game needs to be fun in order to get a larger audience. Crypto games that manage to get gameplay and economy right will be the next big thing in crypto.

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(Edited)

I think it's important that games be fun enough to play with enough incentive to advance regardless of how well the game economy is doing. I would hate to see that every crypto game is looked at like an investment or an opportunity to mine crypto.

I fundamentally disagree with your claim here. Its not about having to mine crypto, its about a revenue share between the creators and the players. The relationship should be intertwined.
A crypto game that does not offer a solid market that empowers their users should die. No question about it.

The simple fact is that a crypto game will never in a million years be able to come close to competing with the gaming industry at large in game quality due to marketing constraints and other factors like crypto skepticism. It is simply not happening. Gods Unchained literally copied Hearthstone, multiple cards are the same, and yet they have 700 daily players. Steem Monsters has 3000.
What crypto games can do is offer the power of the blockchain to provide value to the user. To the "good player", to the consistent player, to the devoted player. That is where its strength is.
Its not in trying to make something to compete in the gaming industry at their standards because they will fail like GU failed spectacularly with a 15 million USD budget.

Im not saying that games shouldnt strive to that level of quality, im saying that that is far less important in this case.

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I stopped using EOS a while ago. It was just annoying convoluted and the user experience sucked.
What amount of EOS do you need to have to send a transaction nowadays?

Second question...

Would they consider STEEM and what Steem Monsters did.

PS: Steem je toliko podcijenjen a ima najuspjesniju kripto igru koja je doslovno samo na browseru ko Ogame prije 100 godina. Ja neznam jeli to moj hrvatski mentalitet ali kad ja vidim da mi veš mašina šteka i lošija je od susidove ja je ne dižem u nebesa da je mogu prodat na Njuškalu nego je bacim u škovace. haha

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For me it was ok to use EOS before the whole Eidos fiasco. Now I use EOS very little daily. I don't know how many transactions you can do out of EOS Knights, with EOS Knights I could do endless numbers before problems started, now I can do 4-5 maybe. You are stopped from using massive number of transactions in short period of time. CPU is always full and it can't recharge fast.

That's an interesting question, Steem transactions are 3-5s, depending what game you are playing it can be a little bit slower up to 10s because the game servers can be slow. EOS transactions are instant. This quick to use EOS Knights market wouldn't be as dynamic to use with Steem speed, but it would definitely work way better than EOS is working for last month or so. It's all up to devs.

Stvar je u tome šta ovo malo aktivnih kripto ljudi samo navija za svoje valute, u tom procesu se podcjenjuju i ignoriraju ostali projekti pa cak i oni odlicni.

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I been at 9000% CPU for months now it seems on EOS. So glad I don't play games over there anymore. It is sad the state of quite a few things are over there. I gave up on EOS Knights a while ago.

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I can't complain too much as I was able to flip crystals pretty easily. The red, green, and blue if I remember correctly so was able to make a little EOS and enjoyed the game, but really the economy was the only reason I played the game. Since that died I've had no reason to get back on.

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I did ok too when economy was doing good. Good days can't always last forever unfortunately.

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