Splinterlands - 99 MANA Battle? I can win it with 25 MANA monsters!!!!

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Hello Friends,

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https://splinterlands.com/?p=battle&id=3225c408e7e7415df8f0fe46879d5e82c991dba6

How are you all doing? Gearing up for the Season End Rewards? Well, I just reached Champions 1 on penultimate day for the season to end and I had an interesting Equalizer battle with 99 MANA limit.

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Well, exactly the same thing as above, happened with me in an Equalizer battle as I won the 99 MANA cap battle with 25 MANA monsters!!!
Here I go to the battle details without wasting further time.
A huge respect to my opponent in this battle for the lineup he used.

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Battle and Lineup:

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An Equalizer battle always fascinates me as I have high win percentage with that rule set and more than 95%, I have used Fire splinter with Exploding Dwarf at the front!!!
I continued the same trend with this battle as well with below lineup.

1. Exploding Dwarf:

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MANA Cost: 5
No matter what the opponent has lined up, I always use this monster for an Equalizer battle as it has won me most of the times!!
8 melee attack(thanks to inspire by Enchanted Pixie and Ferexia General) and abilities of Retaliate, Blast and Pierce makes it my go to man for the rule set.

2. Giant Roc:

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MANA Cost: 5
This monster responds well to the Exploding Dwarf with it's Trample and Flying abilities besides the Reach ability.
Inspired to have 5 melee attack, this also can back up as front monster this being the Equalizer battle.

3. Enchanted Pixie:

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MANA Cost: 3.
Used this particularly for Inspire ability and also being an Flying monster, it can evade few attacks from melee and ranged monsters.

4. Flame Imp:

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MANA Cost: 3
Another monster I use most in Equalizer battles is this one for it's Swift ability and this also being Flying monster, can evade few attacks.

5. Beetle Queen:

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MANA Cost: 4
The sole healer for Fire Splinter, Beetle Queen is a must for Equalizer battles to keep healing the Exploding Dwarf to keep it going.

6. Ferexia General:

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MANA Cost: 5
Last monster on my lineup, but a prominent one with Inspire ability and is also a Snipe attack monster with useful 3 ranged attack.

Total MANA Cost: 25.

That was a formidable lineup for ALL of 25 MANA cost in a 99 MANA cap battle!!!!

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It won't be fair if I don't provide the details of monsters lined up by opponent to compare the same with my lineup.

Lord Arianthus:

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MANA Cost: 5.
Opponent used Dragon splinter with Earth splinter for the lineup and he had Lord A at the front followed by Gelatinous Cube, so his strategy was to have a strong neutral front line and attack from backend monsters.

Gelatinous Cube:

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MANA Cost: 6.
A self healing monster to back up Lord A at the front and save the backend monsters for a longer time.

Peaceful Giant:

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MANA Cost: 5.
Another neutral monster to further strengthen the front line and protect the other 3 monsters to follow.

Robo-Dragon Knight

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MANA Cost: 11.
And.. the attack for opponent starts with this newly introduced Reward Card with 4 melee attack which can start attack when it comes to front position since this is a melee monster.

Diamond Dragon:

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MANA Cost: 10.

The monster which can attack from round 1 for opponent is this one and the one to follow.
A magic attack monster with 2 attack and huge armors of 10 and slows down my monsters with slow ability.

Wood Nymph:

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MANA Cost: 4.
Last monster on opponent's lineup included this healing monster which also has a single magic attack.

Total Mana Cost for opponent's monsters: 41
That completes the lineups for both teams and confirms that 25 MANA cost monsters by me will be facing 41 MANA cost monsters used by opponent.

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Battle:

Would you expect a 25 MANA monsters in a 99 MANA cap battle? Well, I felt I have the best lineup and hence I did go with that!!!

Round 1:

Lord A from opponent's side bear all the attack including the blast from Exploding Dwarf and both got healed to get back near to the original health.

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Round 2:

As we expect, it's the front monsters which will have to bear most of the attack in Equalizer battles and the front monsters from both sides lost a bit more health in this round and the details at the end of round 2 were as below:

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Round 3:

We finally saw end of life for a monster in this round with Lord Arianthus bowing out and that also took Gelatinous Cube to reduce opponent's monsters count to 4.

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Round 4:

It was end of another neutral monster Peaceful Giant in this round for opponent and that means, we got the Robo-Dragon Knight into the front position and ready for it's first attack.
I am excited to see to see how it battles with those nice abilities.

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Contrary to what I was expecting, Robo-Dragon Knight surrendered to the supremacy of Exploding Dwarf and opponent's chances were getting lesser and lesser with just one more main monster left in Diamond Dragon.

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It was the turn of Diamond Dragon to lose out in this round and there was only the healer Wood Nymph left to conquer the battle.

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It didn't take much time to remove the last monster on opponent's side i.e. Wood Nymph to register a win.

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I think usage of 3 neutral monsters by opponent made it a one sided match as it would have been beneficial for him to use couple of attacking magic or ranged monsters would have made it more competitive.
In the end, a win is a win and that too with just 25 MANA monsters is something that made me confident to try out more such combinations in future.

Thanks for going thru this blog and I hope you enjoyed reading this.

Have a Good Day :)

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4 comments
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I love 99 mana games - the combo is endless. Great win! Thanks for sharing!

curated by @travelgirl

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Thank you, I too love 99 MANA battles, but this one was special with lesser MANA monsters used and won the battle 🙂.
Have a good day 🙂

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