BattleField V - Did EA Give Us Something New ?

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EA's persistence in presenting women's issues through the presence of the main character in the game as a woman, which players see as historically incorrect.

Another reason is that players waiting for a contemporary Battlefield game, or at least in the Cold War era, did not want anyone to issue a new part of the World War that gives you a sense of boredom now with the speed of the games now.

The introduction is not a negative or criticism of the game, but an expression of the market situation this period and why they did not accept the new part of Battlefield

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The story

Weak content extended to patterns that presented the usual shape without any change to classic styles without any renewal in them let alone the short bad story and certainly did not provide the famous places that we wanted in a part dealing with World War again after years of being in Battlefield 1942 and Medal of Honor and its famous parts.

The movement of the characters also evolved dazzlingly from the last part and improved greatly and responds to everything from dealing with the debris around you and the simple elements that do not affect the gameplay itself but affect the look of the game, which we are not used to from the DICE studio, which has always been of quality and small matters. And do not miss it.

Gameplay

We'll start with the gameplay system that saw the biggest development in this part and the reason is not simple because DICE Studio simply decided to change everything you know about Battlefield specifically in the Battlefield 1 part, which was a stark example of the lack of cooperation between the single team or even one Squad.

The new system rewards any Squad by playing with each other and compels them greatly to play together and each of them is rewarded for playing this role. And when he does this role no less than I start who kills the soldiers in the hostile team.

The system simply restored the cooperative significantly to the game and the change was that all the old Battlefield players wanted. As for the new system, you can request a tank and tactically provide protection and cover for your team in a more realistic and fun way.

The team that dominates the match and continues to control all the media will be able to win quickly, but if it slackens, the losing team and with his return will be rewarded for his awakening, the matter is largely equal, even if they exist, losing a game after mastering it 1-0 and the epic of this fight and seeing everyone dazzled even with Their loss and admiration for the way things have turned out
The design, as well as the opportunities for better shelter and management of the confrontations that I missed in the last parts that were intent on making the whole map exposed without any suitable shelter places.

On the other hand, there are very bad maps, and I agreed with a number of echoes that I play with, especially the invalidity of the map of Hamada. Also, there are a number of mistakes in the design that push the two sides to confront with a specific part of the map without playing in the rest like the Aerodrome map

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Weapons

The game has few weapons like Battlefield 1, but on the other hand it has a stronger and larger modernization path than the last part, as well as allocating the shape of the characters, from helmet to the face drawing shape, are all new things in the series.

The weapons have also improved, although they are similar to Battlefield 1 weapons a lot, but the new recoil system and the new correction system seem to you to be easier at first sight, but it has greater and deeper details if you want to get a full mark in dealing with your weapon.

This allocation leads us to talk about the first flaws of the game, which are long and boring menus, and it requires getting the thing you want an endless path of clicks and a lot of mistakes received.

Graphics

Graphic performance does not provide the well-known patient form from DICE developers from stable frames with good graphic format, it cannot provide deceptive performance for users by activating the Future Frame Rendering feature, which improves the frames and makes them high, but at the expense of something else, which is the game's response to mouse and keyboard commands.

Graphically, the game offers a much improved and impressive level than Frostbite engine games specifically for Battlefield 1, the previous game, but it adds to the scene after a wonderful and amazing realism.

With this feature closed, you will find that the game's tires have been reduced to half or at least a third of the frames have been cut in a strange way and makes you between two decisions here playing with the feature and dispensing with competitive play. This performance problem is not usual from the studio and the matter is still strange and its continuation thus makes things difficult to play on Everyone must solve it as soon as possible.

Acoustics

The game's poor performance shifts to the sounds that have evolved with regard to tanks and shooting sounds, but it has receded sharply in the voices that follow the steps of other players, which does not make us completely optimistic about what you want DICE to do, and behind it EA, and we prefer to get the content in a paid and clearly defined manner than obtaining anonymous content that depends On will.

I have confidence that DICE will listen and improve on all of this as I listened to the game's alpha and beta and improved the killing time and the time it takes you to kill, but I do not know what statements the studio relied on to bring the game incomplete like this.

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Images Source

Thanks @Curation-Man



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