Ghost Recon Beakpoint - Have the game reached the desired aspirations?

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After years passed from the last part of the Ghost Recon series, the latter decided to return again a few months ago from now through an official and surprising announcement to all players. We were able to try this last and take a comprehensive look at it in terms of content, which made me personally decide the opinion of the game Which is what I will try to share with you through this comprehensive review, in which we will try to focus more on the weaknesses and strengths so follow up with me.

The story

The first thing that we can usually address in every review is the story and its content by virtue of it and in this new version of the Ghost Recon series, which was available under the title Ghost Recon Breakpoint, which took us on a very terrible journey in the country of Bolivia in search of one of the drug barons there.

However, it is through this new segment that the adventure begins when the Ghosts team receives a message that the Aurora Island region no longer sends any signals, which necessitated military intervention in order to find out the reason as it turned out that this island, which is a land of peace, is calm.

Where the Skell Foundation is trying to develop it in terms of mechanisms have been subjected to a coup by a group of extremists called Wolf, where the surprise will be precisely in the hero by the fact that he was a member of the Ghost Squad in the previous version, but he turned against everyone and became the leader of the largest extremist organization.

Unfortunately, however, what made the story in the game be very limited, not to mention the scenes that were not at all level of aspirations, and the time has come for Ubisoft to really rely on advanced technologies in terms of cinematic scenes, as it really remains very limited in technical and quality in general.

On the other hand, the game in terms of content was very huge, and it provided an important number of sub-missions spread over several categories that the way it is arranged remains clear and quickly preserves everything by heart, not to mention the fact that the game world throughout the time feels as though empty From that it is really remarkable in terms of natural diversity was never enough by virtue of being superficial and does not allow players that pleasure or motivation to delve into it as the games take place in somewhat massive maps.

And since the number of players 4 against 4 actually feels that the players are not present and whoever plays with the sniper weapon can say that it has a great advantage so that it was technically not at the level of the beta version, which was really a very unique experience, and despite the game experience on the Playstation 4 Pro except The technical problems were not escaped from the latter and were a nightmare for us throughout the experiment.

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GamePlay

We are now passing through to talk about the style of play or the game system in this new part of the Ghost Recon series where, through the previous version, what distinguishes the latter and discovered that the main character Nomad cannot summon artificial intelligence characters to accompany him during the adventure, as well as the system that was used was Quote him from several games at Ubisoft where we find items from Assassin's Creed and also from The Division, which is great to see this variety.

However, the gains, as well as the identity of the series, were lost in this way and we became really lost. Does the game think that the rush to launch it, and also its consuming ideas, were the cause of its catastrophic failure?

Positives

Without this we monitor some positive capture that was available in the game in terms of the movement and animation system for the main character by virtue of the fact that he can use the weapons control system that remains distinct and maintains the same style and that quality without going through and we do not address the range of weapons available to us, You will feel as if for a while in one of the versions of the Metal Gear Solid series, this thing is not from the identity of the Ghost Recon series and a change was not expected or expected.

As its purpose is to make the players continue for the longest period within these missions not to mention the procurement system that was exaggerated and gives some users an opportunity to outrun the rest before Ubisoft Studios modified it, but this step came after strong criticism from the public and was not an initiative On the part of the company, unfortunately, but overall it remains a successful step, but it can never change our opinion about this experience, which was very medium in this part in a frightening and strange way and affected the style of playing with great regret.

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Graphics

An advanced graphics level, whether in terms of playing environment or designs for forests as well as mountains where the developer team continued in the same direction and is working to provide the necessary diversity in terms of terrain, which is really a positive point on the part of the developing team.
There is a great variety and work done in terms of the map and animation for the main character, and if this thing was somewhat not smooth and the same applies to the level of facial expressions of the characters that exist and is what we are waiting for reform during the next updates, why not otherwise? The drawings were Really distinguished by most devices, even if this thing was not enough to get the integrated experience.

Music as it was during this part is very medium if not say that it is weak by virtue of the fact that during the adventure it is rare to obtain music clips, which was not considered a positive step in the previous part, and we cannot get wonderful songs by virtue of the fact that they are very rare, and this is what is wrong with the team The developer, and through the sound effects, we could not monitor them in the various provinces, even if they crossed nitrates from here and there.

We also record a significant weakness in terms of the way of compatibility between the voices of the characters and their facial expressions, which needs to be updated to fix this problem, as we encountered it on several occasions through the game.

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