SHARE MY BATTLE For Weekly Challenge! PHANTASM

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Hi hivers/Splinterlands fans/ lovers/ gamers and traders, what's up? I am doing good. I am a splinterlands fan, lover and gamer. I am back with another Splinterlands post which is about a card(PHANTASM). This post is about @splinterlands . Here is the social media challenge post link. If you wanna join this weekly battle challenge challange, you are most welcome.

PHANTASM

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PHANTASM, a DEATH splinter monster. It's also a REWARD edition card, common card. This week theme was PHANTASM. It means this week I am gonna share PHANTASM's battle. It costs 6 mana cap. It has 8 health(at level 4), speed 5 and 3 melee attack. It's a flying ability card which is perfect for EARTHQUAKE rule set battle. My card level is only level 4. But I will make it level 5 for unlock RETURN FIRE(it reflects range attack) ability. I think in level 5 the card is quite good.

Many of the creatures of Mortis are terrifying and mysterious, even to the Dark Eternals themselves. When the Dark Tzar convinced him so many years ago to tamper with the rules of death, the Lord of Darkness never knew the true scope of the multitude of terrors he would be unleashing forever onto the Splinterlands. The approach of a Phantasm is never expected. They are always presumed to be a figment of their victim's imagination, until the pain begins. The pain is very real. source

EDITION: ALPHA/BETA
RARITY: COMMON
ELEMENT: LIFE
MANA COST: 4
CURRENT TRADE VALUE ALPHA: 0.02$

CARD STATS

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This card has awosome ability. In level 1, it have FLYING ability. In level 5, it gets RETURN FIRE power which is good. But in max level it achieve RETALIATE ability, this one is awosome power.

MY BATTLE

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In my battle, i got 2 rule sets battle CLOSE RANGE( in this rules range monster can attack from first position), MELEE MAYHEM(In this rules any melee monster can attack from any position). I got 48 mana cap game with FIRE, WATER, DEATH and DRAGON splinters. But i couldn's fullfil 48 mana cap bcz of shortage of cards. Fortunately i won the battle.

LINE UP

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BATTLE LINK

ZINTAR MORTALIS

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As a summoner, i picked ZINTAR MORTALIS which was a death splinter leader. I got MELEE MAYHEM rule set so i picked ZINTAR MORTALIS. ZINTAR MORTALIS, reduced opponent monsters melee attack. That helped me a lot in battle. I think in MELEE MAYHEM and SNEAK ability rules set DEATH splinter is overall best for its cards.

Zintar Mortalis is the leading Dark Summoner. His renown has earned him the right to have a name, which is rare among the Dark Eternal collective. As a powerful summoning wizard, Zintar is the closest thing Mortis knows to a celebrity. When facing Zintar Mortalis in a summoner’s battle, only the bravest opponents do not cower in fear. source

LORD OF DARKNESS

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It's also a DEATH splinter card. I love this card a lot. This card is good for tank monster. I also selected it as a tank in my battle. Because it has important power for MELEE MAYHEM rule set battle. This card has ENRAGE(when this monster take damage it gets more melee attack and speed as before), STAN(it has a chance to apply stan in opponent monster), SHIELD(it reduced melee and range attack), RETALIATE(it also have a chance to retaliate opponent monster when opponent monster attack with melee attack).

he Lord of Darkness is the ruler of the Dark Eternals of Mortis. Long ago, when he was named Lagfael, he discovered the truth of darkness from a Dark Tzar who paid him a visit from the dark eternity. Defecting from the living of the Splinterlands, Lagfael wrote the Dark Codex and began recruiting souls for the Dark Eternal collective. The Lord of Darkness loves combat, and his mighty flame whip leads Dark Eternal teams to victory again and again at Mount Mox. source

SPINEBACK WOLF

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SPINEBACK WOLF, an ALPHA edition, DEATH, COMMON card. I picked it for second position. But i could place it any position. Because it was MELEE MAYHEM rule set. It had 2 armor and thorn ability that's why i placed it to second position. And normal battle, it should be used in second position bcz it had REACH ability.

The Spineback Wolves of Mortis have more defense mechanisms than any wolf should need. The spikes on their backs and necks prevent blind side attacks, their teeth can tear through a Bronk’s rump, and their saliva is a powerful corrosive acid that the Gloridax are still attempting to weaponize. source

RAGING IMPALER

Another, my favourite card. I have this GOLD FOIL EPIC max card. It has 9 health, 3 speed and 4 melee attack. I like its powers. It has 3 powers. There are PIERCING(it can damage an under the armor monster), ENRAGE(when this monster take damage it gets more melee attack and speed as before), and SHIELD(it reduced melee and range attack).

Wherever miners or quarries dig deeply into the planet, there is great risk of freeing a Raging Impaler from the ground. The beasts of stone and metal seem to have been buried in the ground for millenia, and when they are free, they squash, trample and crush everything in their path. source

HAUNTED SPIRIT

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It's also a DEATH splinter card, also a melee monster. I selected it because of shortage of high mana cap card. But it also a good card. It has 3 abilities. There are HEAL(It healed itself), MAGIC REFLECT(it reflects magic attack which from opponent monster) and VOID(It reduced magic attack damage from magic attack). I selected it just because if it get thorn or retaliate attack then it healed itself.

Many Dark Eternals by their third or fourth form take on a more ethereal and energetic existence. Their souls are beginning to merge with the Dark Reality. These Haunted Spirits are able to attack the living with blunt force and heal themselves with ease. source

PHANTASM

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PHANTASM, this week theme. I have only level 4 of this card. In level 4 of this card isn't good. But i used it. Because i have only 30 cards. I will make it level 5 as soon as possible. This card is good for EARTHQUAKE match and CLOSE RANGE matches. This card speed is so good. I used it for it's melee attack. As this was theme card , so i used it just for an research. And my researched successful.



CHAIN GOLEM

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Another melee monster. I used to play with it in last position. I placed it to last position because of protecting opponent SNEAK monsters attack. As it has SHIELD ability that's why it reduced some melee attack. In level 2, it has void power which reduced opponent monster magic SNEAK attack. MELEE MAYHEM, rule set it can attack from any position so i didn't worry about placement.

The screech of metal on metal was deafening as the golem's gears first started turning. Archmage Arius cackled in delight. He's alive! He's alive!!! Arius encoded one message before turning the golem loose upon the world: "My brother must die... find him and slay him. Only then will I release your soul back into the void." The golem stood, grabbed a morningstar from the wall, and lumbered loudly into the night with the blood curse and his metal prison heavy on his mind. source

Hope you all enjoy my battle. If you wanna say anything about my post, please comment below.

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3 comments
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Looks like a good battle! I like your choices, some interesting cards! always nice to see experimenting with decks, especially when they win!

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