Iron Harvest gameplay

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(Edited)

Can you imagine an alternative 1920 where World War 1 gives rise to something worse than the second? A conflict between three new countries risen from their ashes with primitive mecha and trained brown bears, a scientist that the enemy longs for... these are some of the misadventures that await us in the next KING Art and Deep Silver video game, Iron Harvest 1920+, a tactical RTS where the conquest of resources and strategic points are of greater importance to win the war.

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THE IRON HARVEST

A little history. World War I is over but in this timeline, two years after the end of the conflict, things change: The German Empire is now called Saxony, Poland becomes Polania, and the Russian Empire transforms into a huge Soviet Empire called Rusviet. The remnants of the war machines used during the Great War are still invading what were previously called battlefields. The peasants comb these fields and recover all the remaining machinery and old technology. This will lead to the construction of new war machines that leave the old tanks as totally obsolete weapons, tradition is mixed with scientific progress.

In campaign mode we control a young fighter from Polania, Anna Kos, who hates violence but will defend her home at any cost if she has no choice. She is not alone, she is accompanied by her pet Wojtek, a brown bear that she adopted years ago. Little by little in the campaign she will make a name for herself and fan the flame of the Polish resistance against the unstoppable Russian yoke.

The campaign mode has 20 missions that serve as a tutorial for the player at the same time. This means that the game does not have a separate tutorial mode for the novice player. If you want to learn how to play Iron Harvest 1920+, you need to do at least the first four missions of the campaign mode.

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TRANSFORMABLE UNITS

Iron Harvest 1920+, as I mentioned before, has three controllable factions. Each has its own unique heroes and heavy units. Heroes are special units with unique abilities that boast an amount of health almost equivalent to an entire squad of infantrymen. The variety of types of units currently may feel somewhat limited, but there is a novelty that makes the lack of interesting variety: we can change the weapons of the units or even transform our units into different ones. For example, when eliminating a grenadier squad, if we grab our infantry unit and click on the grenade launcher where the eliminated squad is, our infantry unit now becomes a grenadier division. We can also make weak units such as engineers - whose function is to build and repair units and emplacements - can be somewhat more reinforced by equipping them with hand grenades. It seems to me a very original and successful game variable that allows us to shape our units to our liking and according to the situation, changing the strategy during a game that can allow us to turn the tables of combat.

The gameplay is quite similar to Company of Heroes: we have a map where we have to take resource points to build buildings and militarized units. We can put our units under cover behind trenches and parapets to eliminate the enemy under cover thus minimizing casualties and we can also shelter them in civilian buildings such as ramshackle houses. The game can be won in two ways in multiplayer mode: destroying enemy military buildings, or reaching a certain number of points before the enemy, based on conquering control points and resource centers.

The difficulty of the AI ​​and the campaign is configurable, so that the game is perfectly affordable for the most novice, although if you are looking for a greater challenge you can also suffer with a more fierce AI.

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TECHNICAL SECTION

Visually it is of remarkable high, although nothing special that we have seen in other RTS. It has correct lighting and quality of textures, although the cinematics, which you can see are videos instead of being made by the game's own graphics engine, have a mediocre quality, with an excess of brightness and a bitrate and somewhat poor frame rate . What really stands out about the game is the artistic section of the mechanical units, whose designs seem very original to me and could perfectly come out in a video game with a steampunk setting, a mention apart from the conceptual art that is superb.

The sound section is excellent, the orchestral soundtrack that plays in the main menu and during the campaigns is very elaborate and it shows in its staging. The special effects are not bad, they are gimmicky. Although those of some firearms could be better. Iron Harvest is translated into Spanish but has voices in English. One option that I find wonderful is to be able to give each faction their native language. That is, Polania will speak Polish, Saxony in German, and Rusviet in Russian. In this way, maximum immersion in the video game is guaranteed.

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What I think of the game after playing

Iron Harvest 1920+ is an RTS with a unique and interesting setting that will entertain fans of the genre and also serves as a first contact game for newbies. It may seem like just another real-time strategy game, but its unique setting and the ability to change unit types during a game, combined with the different types of armor and motorized weapons, make it a unique strategy title.

I miss a greater number and variety of maps and perhaps more types and variety of units although KING Art has ensured that free new content will be added in future updates of the game.

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