dCity - From Zero to Hero (Episode XII)

in LeoFinance3 months ago (edited)

Hi everyone,

My dCity experiment is running for twenty-four weeks, continuously growing my $10 initial investment.

The result of the last two weeks is not so great, as the value of my city was growing only by 454 SIM. The main reason is a more general drop in market price for most of the cards that I own (except for the Hotel cards), but this also gives opportunities in getting new properties at a discounted price.


Looking on the changes from my last episode, my city has now a Weed Dispensary, and one additional Gym in an attempt to reduce criminality, and few more citizens (unfortunate, one more guy decided to break the law and turned in to a Criminal):



First priority for the two weeks is to fix this 20% criminality problem. I'm getting sick of loosing income due to this, and hopefully I can sell some of these Immigrants and Homeless cards that are piling up.

See you next time, hopefully with better results!

Posted Using LeoFinance Beta


24weeks is a really long time though. Would keep checking your blog to see if I can learn a thing or two

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You need some police station! and the technology related to it. I would also get some job centers to train those immigrants/homeless

Sell the criminal as this is for the moment not needed and it makes your city bad or if you want to keep you homeless/immigrants/criminal put them on the market for a very high an unreasonable price. Like this is not showing in your statistics and you still own it and if they get sold, you win also.

Posted Using LeoFinance Beta

are criminals redeemable?

Very true! I have the criminals on the market, but nobody is interested in them at 500 SIM. Nevertheless, this way they are not affecting the city. The homeless/immigrants I need at the moment, but most probably I will have to park them, and replace with few houses to improve the 20% crime risk. Thanks for stopping by!