Modeling an axe, I chose box modeling to do this. Without any reference the things came out on its way. Pushing and pulling vertices, scaling them, and extruding the polygons with symmetry modifier gave an axe like this. Turbosmooth modifier added to get a smooth result.
There are only one light and three cameras for different views to get rendered. No postproduction editing was done to all these images, all are as it is from the software 3Ds Max render output.