Hello big famz on splinterlands, Kudos to our humble curators and also to the founders who made it possible for me to be able to write about this wonderful monsters i shared on my blog on daily basis...
I discussed about the invincible cocatice yesterday and the post can be found here and today i will be sharing info about the one and only oracle of the ocean, the mighty ruler of the seas that causes storm in the ocean, No monsters dare trespass or harm the sea creatures as long as the oracle is still alive.
The Ruler of the Seas may be as old as the seas. He is also known as the Ocean Oracle, and is said to have knowledge greater than time and space. Getting him to answer a question, however, may be one of the most difficult quests in all the Splinterlands.
The Ruler of the seas is a 6 mana monster and i think the best magic reward card that has ever existed, it is bestowed upon with 3 outstanding abilities that makes it the true ruler of the sea and also protect whatever creatures stay in the sea and those abilities are:
- Swiftness: it increases all friendly monsters speed by +1 ...
- Blast : Does additional damage to the monsters adjacent to the target monster
- Silence: Reduce the magic attack of all enemy monsters.
These three unique abilities makes it one of the most used monster in the water splinter as it is a splinter with mostly magic monsters, ruler of the seas has high magic power and can also reduce the magic of the opponent monsters and not just that, it can also increase the speed of the monsters on its team and the blast not just makes it awesome but also ferocious.
Here is a battle that showcase the awesomeness of the oracle of the ocean skills and abilities in which the rules stated:
- Equalizer; The initial health of all monsters is equal to that of the monster on either team with the highest base health
- Reverse speed: Monsters with the lowest speed attack first and have the highest chance of evading attacks
- LORD ARIANTHUS
I used the lord in the first position due to his four amazing abilities that offers defence against any kind of attacks be it magic, melee or range, but i did suspect my opponent may come with magic monsters hence i placed lord at the front due to its magic reflect ability.
I used medusa as my second card due to her stun ability and with the equalizer rule, it will last longer on the battle field incase the opponent comes with a monster having a magic reflect ability...
- ELVEN MYSTIC
I used this monster at the third position due to his affliction and silence abilities, he will help to reduce the opponent magic monsters power by -1 and also stop the front monster from healing by afflicting it...
- MERMAID HEALER
The mermaid healer was my fourth card, she can cleanse and also restore the life of the monster that suffered the most damage, just the right card to use in equalizer rule, she will make my monsters last longer in battle and the front monster will be free from any affliction, stun or poison from the enemy.....
- RULER OF THE SEAS
I used the ruler as my fifth card, my plan was to kill the enemy magic with silence and since ruler and elven mystic possess that ability, it rendered my opponent magic monsters very weak even tho the rule was slow monsters attack first, the blast and silence ability makes ruler qualified for the battle..
- CRUSTACEAN KING
My team ain't complete without a heal tank that will restore the health of the leading monster that will suffer the most damage from my opponent and hence i used crustacean king because it also have protect ability...
if you want to be a part of this week steemmonsters challenge, you can join from here
All pictures are gotten from splinterlands lore and gif credit goes to splinterlands.
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