Splinterlands Quidditch [Best Little League Line Up] The magic power of water
The rules of battle:
- The first rule of battle is back to basics.
- The second rule, which is the reason for this post is that these are little leagues, i.e. only cards with a mana cost equal to or less than four can be used.
- Only 15 mana costs are allowed and the Splinters to use in battle are those of water element, earth element, those of life, death and dragon.
The cards I used for this battle were placed in the following lineup:
First I had to choose the summoner, in this opportunity I wanted to look for my best in buff and thus increase magic attack power, that was the case of Alric Stormbringer. Taking advantage of the fact that it was such a close battle to choose my Splinters, I had to choose very well my options, so I prepared my strategy based on a magic attack that could ignore the shield's defenses and thus have better success in attacks.
Then in my first line of attack I placed Battle Orca, since it has melee attack and I was able to upgrade it at level 3, I noted it as an excellent option to lead my Splinters to battle, it is not much advantage that I can take this card with this level, but its only three mana cost made it ideal, besides that it has six points of health.
Then I placed a card that can never be missing at any battle and that's how useful it has always proved to be, Furious Chicken without mana cost, is a card that we can always use at our convenience in our lineup, apart from the fact that I have it at level 3 and can already attack with a point of melee, something I used to give advantage to my Splinters from behind and make the most of the magic attack from a distance.
At third position I placed Ice Pixie, it's a card I've rarely used, but this time I made it indispensable in my lineup, with only two points of mana cost, a three point speed and a pitiful one life point disadvantage, but it possesses an amazing ability that is to be a flying Splinter, so there was a chance to dodge attacks if that was the case. In addition, he had a magical hit point thanks to Alric.
Following the magic attack lineup, I placed a good card from this group of Splinters, Medusa with only four mana cost and a very effective magic attack, thanks to her stun ability that allows me the possibility to stun the enemy Splinter from the first position and make him lose his next turn, I could not miss the opportunity to put her in action thanks to this.
At last position wanting to take advantage still of my magic attacks, I placed Dwarven Wizard, I have rarely used it since I have it only in level 1, but this time I could not let pass his skill of precision, since it allowed me to eliminate enemy Splinters located in the end, with this somehow I was opening field until reducing their Splinters in battle, it was very useful.
My analysis of the battle:
I was able to take advantage in this particular battle considering that it was little league, since I applied the prediction of the lineup that my opponent would use, because in his past battles he had chosen the same group of Death Splinters, therefore, I had to watch over my victory and placed my Magic Splinters so as not to be affected by the Debuff of his summoner Zintar Mortalis.
The disadvantage I could have in this fight was a card that was in the minor league range with only a four mana cost also in the tank Splinters group and is Animated Corpse, since it possesses void ability and easily having that resistance to magical attacks would have cost me a lot to bring it down.
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I love water a lot.
Great..
#Posh
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