The cycle of the first set of Teamfight Tactics is closed

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Teamfight Tactics has proven to be a worldwide success. The annexed game of League of Legends has been a turnaround in the industry, attracting people from games like Hearthstone or Dota 2's own autobattler. One of the factors, no doubt, of the success of this game is the love and attention it has put the entire team of Riot Games, either in terms of content or balance.

Another example of this attention to the game is this "set 2" of the game, a radical change within the title, which will completely reinvent it and leave behind all the champions and attributes we know so far. We tell you all the news that Teamfight Tactics will receive shortly. It should be noted that the developers have decided to divide the ads into small exclusive ones distributed among many content creators. Without further delay, we go with the news:

New attributes of Teamfight Tactics Set 2

Although there are some attributes that we already know, most are new and others have been modified.

Crystal

  • Champions who have the crystal attribute have a maximum amount of damage they can take in a single hit. (2) 100 maximum damage, (4) 60 maximum damage.
Steel
  • Steel champions gain immunity to damage for a few seconds when they are below 50% of their life. (2) 2 seconds of immunity, (3) 3 seconds of immunity, (4) 4 seconds of immunity.
Forest
  • (3) At the beginning of combat, a random champion of this attribute doubles.

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Alchemist

  • (1) The alchemists ignore the collision and do not stop moving
Druid
    (2) Druids regenerate 40 life per second
Wizard
    The spiritual successor of the Sorcerers. The wizards have a chance to cast their spell twice. (3) 50% chance (6) 100% chance
Desert
    Reduce the armor of each enemy. (2) 50% armor reduction (4) 90% armor reduction.
Montana
    (2) At the beginning of combat, a random ally gains 1500 life.
Killers
    At the beginning of the fight the assassins jump to the furthest enemy. Murderers gain critical damage and percentage of critic. (3) +75 critical chance and +10 critical damage. (6) +150 critical chance and +20 critical damage.
Mystical
    All allies gain magical resistance. (2) 70 magic resistance. (4) 150 magic resistance.
Predator
    (3) Champions with the predator attribute executes enemies that are below 20% of life.
Electric
    Electric champions damage nearby enemies when they give or receive a critical impact. (2) 60 damage. (3) 200 damage. (4) 500 damage.
Ocean
    All allies restore mana every 4 seconds. (2) +10 mana. (4) +20 mana. (6) +40 mana.

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Berserker

    When the fight begins, the berserkers throw themselves at the nearest enemy. Berserkers have a 40% chance of hitting all units in a "cone" in front of them with their attacks. (3) 40% chance (6) 80% chance.
Hunters
    Every 3 seconds, hunters have an opportunity to double their attack speed for 3 seconds. (2) 30% chance to double your attack speed. (4) 65% chance to double the attack speed. (6) 100% chance to double the attack speed.
Infernal
    The infernal champions damage the ground in which their objectives are, mitigating magic damage for 5 seconds. (3) + 80% damage. (6) + 175% damage. (9) + 275% damage.
Poison
    (3) Poisonous champions apply "Neurotoxins" when they apply true damage, increasing their enemy's mana cost to cast their ability.
Swordsmen
    Basic attacks by swordsmen have a 40% chance of damaging additional targets. (2) An additional attack. (4) Two additional attacks. (6) Three additional attacks.
Guardians
    The guardians increase their armor. (2) + 100% armor. (4) + 250% armor. (6) + 400% armor.
Avatar
    The champions belonging to the avatars double the value of their elements.
Glacial
    The basic attacks of glaciers have a chance to stun their targets for 1.50 seconds. (2) 20% chance of stunear. (4) 40% chance of stunear. (6) 60% chance of stunear.
Somber
    Shadow champions do extra damage in the first 5 seconds of combat. (2) 50% increase in damage. (4) 100% increase in damage.
Summoners
    Summoners increase their life. (3) 40% increase. (6) 100% increase.
Light
    When a luminous champion dies, the rest of the luminous champions gain attack speed and heal 25% of their maximum life. (3) + 10% attack damage. (6) + 25% attack damage. (9) + 50% attack damage.
Cloud
    All allies gain a percentage of dodge probability. (2) +25 chance to dodge. (3) +40 chance to dodge. (4) +60 chance to dodge.

New Teamfight Tactics Set 2 champions

Diana

    Infernal Assassin Cascade of Flames: Diana protects herself for a few seconds and creates three orbs of flames that revolve around her. Orbs explode when they hit an enemy, inflicting damage.
Ivern
    Forest Druid Watchmaking seed: Ivern grants a shield to the ally with less life for a few seconds.
Kog’Maw
    Poison Predator Living artillery: Kog’Maw fires acid and damages a random enemy.
Maokai
    Forest Druid Absorption of magic (passive): When an enemy ability damages Maokai, his next attack heals him.
Nasus
    Radiant Sentinel Dawn Fury: Nasus is temporarily enraged, gains additional life and damages adjacent enemies for the duration.

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Ornn

    Electric Sentinel Lightning roar: Ornn spits lightning in a cone in front of him, inflicting damage to enemies and increasing the likelihood of receiving critical attacks over the next few seconds.
Renekton
    Desert Berserker Docile Preference: Renekton damages adjacent enemies and heals for each enemy hit.
Taliyah
    Montana Wizard Seismic push: Taliyah breaks the ground on which a random enemy is and throws it towards her if she is a champion from a distance or away from her if it is a melee enemy.
Vayne
    Radiant Hunter Silver (passive) shells: Vayne deals additional real damage every three attacks based on the maximum life of the enemy
Vladimir
    Ocean Wizard Drainage: Vladimir damages the target enemy and heals the amount of damage inflicted.
Warwick
    Glacial Predator Infinite pressure: Warwick pounces on the enemy with less life, stuns him and deals damage. Apply impact effects.

Zyra

    Infernal Summoner Rampant Growth: Zyra invokes two unattainable Spits in random hexagons of the arena. The Flamebreakers attack the nearest enemy.
Braum
    Glacial Sentinel Unbreakable: Braum raises his shield to the furthest enemy, which reduces the damage taken from that direction and blocks the projectiles.
Jax
    Radiant Berserker Counterattack: Jax gets 100% chance to dodge over the next few seconds and then briefly stuns and damages adjacent enemies.
Leblanc
    Forest Assassin, Wizard Ethereal chains: LeBlanc launches a chain towards the nearest enemy and, after a short time, stuns and damages it.
Malzahar
    Shadow Summoner Swarm of Shadows: Malzahar creates a portal that generates subjects. The higher the level of stars, the more subjects it generates.
Neeko
    Forest Druid Blooming Burst: Neeko throws a seed at a random enemy. The seed explodes three times in a growing radius.
Rek’Sai
    Steel Predator Furious bite: Rek’Sai bites his target and deals real damage.
Skarner
    Crystal Predator Crystalline exoskeleton: Skarner is protected with a shield for a few seconds, which gives it additional attack speed while the shield lasts.
Syndra
    Ocean Wizard Hydrosphere: Syndra conjures a hydrosphere at a target location that deals damage to enemies.

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This post I will do in two parts since there are many data that I have to collect and I do not want to make a mistake, I hope you are interested since only this has a lot of work.



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