PSYBER-X POST - Multiplayer is AVAILABLE for ALPHA PASS

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(Edited)

What the BEAR is going on? Bear markets are for building! Someone said.

So I'm not going to go on and on and on about the same stuff. #LVL token is cheap and development is still going on. Somehow it feels like we are moving to a crawl (in terms of price), but essentially you and I are feeling the bear market.

PSYBER-X continues to grow. There is no rug and multiplayer is a real thing. I have not dived in to multiplayer because I have already played the single player and experienced the mechanics first hand. Playing with other people at this point is strictly for testing out the software. I personally as a founder am satisfied at this point and I will willingly download the Beta whenever that comes out. I assume the BETA will have many more maps, better player and weapon mechanics, and overall smoother game play.

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Now without getting too cringey y'all can 'play with Justin'.

https://hive.blog/hive-140217/@psyberx/come-play-psyber-x-with-justin-the-person-who-built-it

Who is Justin? Well he is one of the main architects of Psyber-X. He listens to us all bitch, but dusts it off and continues to build. Want to ask a question? he's usually lurking in his Discord or you can do the next best thing:

"One of the core aspects of our belief at Psyber-X is that you should be able to play with us! Justin, the person who created Psyber-X, has announced that he will be playing Psyber-X every Sunday at 6pm PST. We would like to invite everyone who has access to Psyber-X to join him."

Now I'm not going to go into the various way's to get into the Alpha Multiplayer build simply because I have posted about it before. You need a pass and it requires a bit of money. Think about 15 starbuck coffee's but in this day and age maybe cheaper.

So come on in, get in early, and enjoy the bull market when everything is complete!



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4 comments
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We've added a map, too! We'll be sharing that in an upcoming post ;)

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(Edited)

Team Deathmatch and ALL-Out Free-For-All. I tried two maps, and while they might use more fine-tuning, I am still pleased with what I see. I've just uploaded some screenplay from the moment I started the game to the point where I destroyed some NPC foes. I'm impressed with how well multiplayer is developing for the game's ALPHA edition. letter boxed

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Highlighting the growth of Psyber-X, ensuring there's no rug, and emphasizing the introduction of multiplayer features. I look forward to your maps in the near future. :)
drift hunters

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The opportunity for players to interact with Justin, one of the main architects of PSYBER-X, adds a personal touch and fosters community engagement. Among Us

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