Splinterlands Mobile App Battle Preview!

We know that everyone is eagerly awaiting the release of the Splinterlands mobile app, and although we still have a good bit more work left to do before it's release-ready, we're extremely excited to share the progress we're making with this video which shows the end-to-end mobile battle experience:

We have spent a lot of time in particular on the design of the team creation page, since that is where the majority of the game play happens. We reworked this screen a number of times in order to make it as easy as possible for players to find and position the cards in the short amount of time that's available.

We are still pushing hard to get a first version out before the end of the year, however it's likely that certain features may not be available until later such as tournaments and the market. Initially the app will be released as a mobile web app that can be played via any mobile web browser, and in the future we will also submit versions to the Apple and Google app stores, although the crypto features will likely have to be disabled in those.

If you're like us then you're salivating at the potential of the game as it goes from primarily desktop browser to mobile application. Many of the potential markets we're looking to expand into are up to 70% mobile. With this tool in hand we'll be able to spread our game into those highly attractive markets in ways that have been previously out of reach. It also allows partnerships with other mobile apps that weren't available before like other mobile games, mobile wallets, and mobile browsers.

This is but a brief taste of what's to come. And we're hoping you're as excited about the potential as we are!


Stay tuned for more updates from the Splinterlands!

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(Edited)

That's awesome!

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Well that looks awesome.
The only thing I am missing is the level of the cards during the battle!

Keep it going, can’t wait until it is released!

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Actually that's what the little colored bars above each card represent. The number of the bars that are filled in represent the card's level. In the video it is all max level cards so that's why all of the bars are filled. It's a clever way to show both the current card level (number of bars filled in), the max possible level (number of bars total), and the rarity (color of bars) all at once! Credit goes to @nateaguila for that design of course.

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Thanks for clearing that up. @nateaguila and the complete design team did a great job!
You guys are ready to conquer the world!

Good luck!

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It's really cool, I can't wait to play on a moblie app.

But on the youtube video in this post at 3:16 Why does the centaur attack the Haunted spirit and not Twisted Jester ? (Because of the snipe ability)

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Fog of War ruleset

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Ooooh yeah, how could I miss that :D

My bad

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Looks good, its amazing that yous have so much in the pipeline. The WAX announcement / UNTAMED release /Kickstarter&Fundition / Mobile and who knows what else yous are cooking up.

Keep up the great work, I'm very happy to have invested in your product.

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what is the WAX announcement @rentmoney?

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I'm slacking... thanks for bringing it up in your comment! :P

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No problem, its been very busy in the Splinterlands universe as of late so its no surprise that some may have missed an announcement or two (I know I have).

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Wow, looks very nice! Can't wait to Play on Mobile <3

Keep going! :)

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this is indeed the major hurdle of the game for the moment, the missing mobile adaptibility. Good that you will do it in 2 steps as that will allow for a quicker release and as such growth of the app.
Web based first
native apps second

Cannot wait to use it myself.

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Will this have a horizontal mode as well? I feel like the game lends itself more to that style rather than vertical? Great job either way will be a major improvement! =)

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It will only be portrait mode for two reasons: (1) it's generally easier for people to play in portrait as that is how they typically hold their phone; and (2) we want it to be able to be used within embedded browsers in mobile crypto wallet apps (like @roelandp's Steem Wallet) and those only support portrait.

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Nice, a little disappointing to here that no market function, but definitely can't wait for mobile battles as that's how I play most of the time anyways.

It says no crypto for apps submitted to the game store (possibly). Will you still be able to earn DEC if that's the case with mobile app battles?

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don't tease us like this, release it already we're all foaming at the mouth to play it on our mobiles

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Looks fantastic. Top effort all round.
Did we miss the animation for Giant Roc's trample in Round 1?

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Not all of the abilities have been implemented yet.

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I love it, I need a bigger phone hahahaha

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This is without question a monumental achievement for growth in the game when this is released. Amazing work!

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Looks good. One thing I noticed that is also currently an issue with the desktop interface: There's no easy way to select Fried Chicken (mana cost of 0) using the mana filter. Would it be possible to either include a 0-mana selector or to group the 0 and 1 mana categories so Fried Chicken would be included when 1 was selected?

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Yes...gotta support the chicken!

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You're right, only the chicken can save us. ;-)

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Agree! The cluckening has begun. All chicken-kind asks that a manna selection of 0 be added so that we can be recognized as equals with other creatures of the Splinterlands.

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First let me say this is amazing and we need that mana filter on desktop.
Great Job Guys and or Gals!
But for the purposes of feedback i feel the main game screen design needs a little work. It's clear in my mind the 1st card should be bigger as this is the main focus of the game. Simply dropping it down by a few pixels doesn't give me the sense of importance this card has.
And yes I know you are trying to fit everything on the screen, but maybe take a leaf out of Apple's design. Sometimes less is more.
To be honest once the game is in play, I don't really need to see all the stats of the remaining cards. Maybe if their stats change it just zooms in slightly so you can see them. Otherwise, save a little space and make that battle screen more pleasing on the eye rather than functional.
Anyway, it's a small thing and I appreciate the work that has already gone into making this real.
Great Job and keep going!

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Very wondeful. Also actually I use only mobile device to play steemmonsters. I saved web site on my home 📱

Posted using Partiko Android

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(Edited)

After uninstalling Mario Kart tour there's enough space on my phone.

Really looking forward to play splinterlands as an app, this would make the game more accessible to everyone.

There's a lot of movement with all the recent anouncements, keep up the good work!

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Great work, guys! Don't you want to make a horizontal application instead?
You will have much less space constraints, for the fights and the choice of cards for the deck

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Look closely at 03:24 - 03:26 moment
There is an issue with the Haunted Spirit HP

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(Edited)

Would this be useable on tablets too? Not sure of the programming differences but the Partiko app on my tablet looked absolutely awful. Thinking that since it’s limited to being in portrait instead of landscape capable that having tablet support for at least iPad will be beneficial for many. Probably not in scope for initial launch but food for thought for subsequent updates. Keep up the great work. Splinterlands will be one of the biggest draws of the Steem chain in the future.

I also had a suggestion for tournaments, that I think would be cool but something to give some thought to.

https://steempeak.com/splinterlands/@cmplxty/splinterlands-tournament-suggestion-idea

I’ll have to find and join the Steem monsters discord, I’ve got another small user interface suggestion that I think would be really cool and helpful while not being too difficult to code.

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Very cool, cant await all the new player we might gain through this.

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Wow! Splinterlands Is Going to be EPIC!! I cant wait for the Mobile App to come out, its definitely going to be a Game Changer!! 👍👹 Upped 💯 and resteemed!!

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Now I can die in peace ☮️✌️🏳️🕊️🕊️🏳️✌️☮️

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Hello! I notice there is no star info on the enemies team - I like to know how many stars when I see a card that has a power mine does not!

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