BATTLE MAGE SECRETS RULESET: Lost Magic using strategy with white summoner and BRAWL cards

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COMBAT RULES

Lost Magic

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Cards with magic attack cannot be used.

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To face this challenge we have several options among which we have some defensive and other offensive.

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We can choose to increase the probability of dodging the attacks for that we have BLIND that increases 15% probability of dodging ranged and melee attacks to all our cards and DODGE has an increased chance of evading Melee or Ranged attacks. +25% only to the monster that has this ability unless this ability is that of a summoner.

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We can use abilities that increase the damage of our monsters such as, ENRAGE Has increased Melee attack and Speed ​​when damaged Multiplier x1.5 rounded up or INSPIRE Gives all friendly Monsters +1 Melee attack.

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Another option is to use abilities that increase the shield or restore it or abilities that destroy the enemy shield or affect it in some way.

PROTECT All friendly Monsters gain +2 Armor, REPAIR Restores some armor to the friendly Monster whose armor has taken the most damage. These two is a way to defend yourself by increasing and maintaining armor.

RUST Reduces the Armor of all enemy Monsters, SHATTER Target's armor is destroyed when hit by an attack from Monsters with Shatter, PIERCING If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health. With these abilities we affect the armor of the enemies.

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RETALIATE When hit with a Melee attack, Monsters with Retaliate have a chance of attacking their attacker, 50% chance of activation. Possibility of chain. THORNS When hit with a Melee attack, does damage back to the attacker Has an upper cap of 2, RETURN FIRE When hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker Damage returned is equal to damage of attacker divided by 2, rounded up.

With this we increase the damage to our enemy having additional damage even when we are on defense.

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SHIELD Reduced damage from Melee and Ranged attacks. Attack damage gets halved (rounded up), except attack 1 which deals 0 damage. Reduces the Thorns damage to 1 Cancel Redemption damage. HALVING Each time this Monster hits a target, the target's attack is cut in half (rounded down). HEADWINDS Reduces the Ranged attack of all enemy Monsters. -1 to ranged attack, it cannot be less than 1. DEMORALIZE Reduces the Melee attack of all enemy Monsters -1 to melee attack, it cannot be less than 1.

With this strategy we reduce the enemy's damage potential while we eliminate cards with maximum damage.

My Battle

BATTLE CONDITIONS

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FURY This Monster does double damage to targets with the TAUNT ability, so limiting if in that case it was our strategy to use a monster with TAUNT it would not be convenient to do it since all monsters will do double damage.

we can use green, blue, white and dragon colors in our case we will use white.

And we have a total of 33 mana which is a medium amount that allows us to make an interesting lineup.

My Team

FRANZ RUFFMANE

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This summoner, in addition to allowing me to use a BRAWL card, will give all cards +1 shield which will protect them from 1 enemy attack so they don't get hit in the life of my monsters.

DRYBONE BARBARIAN

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This monster has 10 life and 2 speed and a great attack, as well as the ENRAGE ability when damaged, it will increase its attack power and speed, thus allowing it to increase its damage and giving it the possibility that it can dodge attacks and also do more damage.

MARISOL CONTUMA

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This monster will be essential for victory, it has a great attack of 4, enough shield (4) and enough life (8), in addition to great speed (5), but its REACH ability allows you to attack from the second position and the ability of BLOODLUST will allow my monster that by eliminating my opponent's, it will increase its attack power, life, shield and speed, which will give me a better chance of victory.

VENARI CRYSTALSMITH

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This card will provide healing with its TANK HEAL ability to my front line card, giving it more survival, being able to stay alive for more rounds, in addition to attacking doing 1 damage.

URAEUS

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URAEUS will attack the last card in the row and due to its shield it will allow me to withstand more than one attack protecting my support card that provides healing.

CELESTIAL HARPY

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This card has flight so if it is attacked it has many chances to dodge, it will also attack the opponent's weakest card.

DEVELOPMENT OF THE BATTLE

https://splinterlands.com/?p=battle&id=sl_35b1c21bf018bd4c838a2802c2524291

RONDA 1

MARISOL CONTUMA eliminates FURIOUS CHICKEN and thus increases the attack, speed, life and shield although this due to the THORNS ability given by the summoner used by the opponent will cause all my cards to receive 2 damage when attacking.

VENARI CRYSTALSMITH and DRYBONE BARBARIAN attack UNICORN MUSTANG leaving it at 5 life but DRYBONE BARBARIAN takes damage and this increases its speed up to 3 and attack up to 8.

UNICORN MUSTANG and HALFLING ALCHEMIST attack DRYBONE BARBARIAN the first hits the hit and attacks him before my monster attacks him removing his shield but preventing him from doing 3 damage; the second one doesn't hit the hit, which is fortunate since in addition to the damage that his HALVING ability does to him, it would have reduced the attack of my card by half, in this case from 8 to 4, which did not happen.

URAEUS attacks HYDRA but as it regenerates the damage it does when it heals it recovers it however my URAEUS due to the thorns receives 2 damage which will condemn him to be eliminated without him being able to kill or eliminate HIDRA.

CELESTIAL HARPY attacks and removes HALFLING ALCHEMIST's shield but he removes my monster's shield due to the thorn damage.

GOBLIN THIEF and SAND WORM attack CELESTIAL HARPY where the first hits the hit and leaves it at one and the second misses the hit allowing him to live one more turn.

RONDA 2 and 3 end

As we can see, I managed to eliminate a card from him, but even though he has the advantage that he will do 2 damage to me due to the thorns ability, his monsters have much less life than mine and also the attack power is less. Another fundamental factor is that by having more speed my monsters will attack first which will give them the advantage of eliminating their cards before they attack mine and gives them a better chance to dodge their attacks.

MARISOL CONTUMA Eliminate UNICORN MUSTANG it eliminates UNICORN MUSTANG although it receives 2 damage from thorns but due to its BLOODLUST ability it increases all its stats by 1 so even though it removes 2 of its shield it recovers 1 of its shield.

URAEUS attacks HYDRA but due to the thorns ability when receiving 2 damage he manages to eliminate my moustri and even if I do 2 damage in the next turn he will regenerate healing that damage.

VENARI CRYSTALSMITH attacks GOBLIN THIEF leaving it at 2 life, it also regenerates 2 damage to my DRYBONE BARBARIAN although this reduces its speed and attack, but it eliminates GOBLIN THIEF although it does 2 damage to it from the thorns ability, increasing its power again speed and attack.

CELESTIAL HARPY eliminates HALFLING ALCHEMIST' although this one due to the ability of thorns also eliminates my monster but by eliminating that card that had the HALVING ability that halved the attack of my monster from the front line.

SAND WORM attacks DRYBONE BARBARIAN but he dodges his attack.

Already in the third round MARISOL CONTUMA Eliminate SAND WORM.

HYDRA attacks DRYBONE BARBARIAN but VENARI CRYSTALSMITH attacks HYDRA and regenerates DRYBONE BARBARIAN for the 3 damage that HYDRA did to it, I finally managed to defeat my opponent with DRYBONE BARBARIAN final attack.

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FINAL ANALYSIS

As we can see, although my enemy opted for a good strategy where he chose to affect his opponent with the thorns ability, so that when attacking with melee monsters they would receive 1 damage, that ability managed to eliminate two of my cards. In addition to the fact that one of his cards had the HALVING ability, it had the chance to reduce the attack by half and since his first card had a lot of speed, it gave him a chance to dodge and resist more.

My enemy's mistake was that most of his cards didn't have that much life.

The key to my victory was the shield provided by the summoner used by FRANZ RUFFMANE, in addition that DRYBONE BARBARIAN with his ENRAGED ability increased his speed and attack giving him a chance to kill first and faster.

MARISOL CONTUMES that with his BLOODLUST ability, as he increased in speed, it became increasingly difficult to eliminate him because most of his monsters had less speed. In addition to VENARI CRYSTALSMITH who helped by regenerating the letter from the first position.

Here is the power of the BRAWL cards that help to win battles easily, that's why I insist that those who are not in a clan look for one so they can grow faster and win more battles by having more options to build more alignments.

Hoping you like my article and waiting for your vote, happy night or happy day.

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Marisol contuma es una excelente carta considero que es la mejor con la habilidad reach, actualmente la tengo en nivel 2 pero conque la tengas en nivel 1 ya hace el trabajo incluso en ligas superiores a plata.
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@alfrin! Your Content Is Awesome so I just sent 1 $BBH (Bitcoin Backed Hive) to your account on behalf of @bulkathos. (1/5)

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