Battle Mage Secrets: Kelya on a True Strike mission

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BATTLE MAGE SECRETS AIM TRUE

This week's challenge is to show off a battle where we played Aim True.

AIM TRUE weekly challenge

Choose higher speed or higher health combined with high damage output monsters.
Blind, flying, dodge, backfire and phase are useless in this ruleset.

You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.


Ruleset:
Aim True
Fog of War
Noxious Fumes

Mana Cap: 42
Elements: Water, Death

Game Modifications


This is an Aim True ruleset game so all attacks always hit their target. No room for evasion.

Aim True


This is a Fog of War ruleset game so all monsters lose the Opportunity, Sneak and Snipe abilities.

Fog of War


This is a Noxious Fumes ruleset game so All monsters start the battle Poisoned. Poison deals 2 damage at the end of each round.

Noxious Fumes


Let the battle begin!

You may also watch battle here.


Summoner: Kelya Frendul

Abilities:
All friendly ranged monsters gain +1 speed
All friendly ranged monsters gain +1 armor

Kelya Frendul gives my team 2 stats that are very useful in an Aim True ruleset as it gives me the advantage of attacking first and a defensive advantage of 1 armor.

Kelya Frendul


Pos 1 Monster: Diemonshark
Abilities:
Trample - When a Monster with Trample hits and kills its target, it will perform another attack on the next Monster on the enemy Team

  • spoiler: you will see this ability working in this game

Enrage - Has increased Melee attack and Speed when damaged

Diemonshark is a good pos 1 monster in this combination of rulesets as Enrage will surely be utilized in the 2nd round. The high HP and armor also makes it durable in the battlefield.

Diemonshark


Pos 2 Monster: Flying Squid

Abilities:
Reach - it may attack from the second position on the team

I chose it for the high HP so it can last long from the Noxious Fumes. High damage output is also nice from this squid.

Flying Squid


Pos 3 Monster: Djinn Oshannus

Abilities:
Void - Reduced damage from Magic attacks

  • Magic damage received gets halved (rounded up), except attack 1 which deals 0 damage

Phase - Magic attack can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks). This is useless in Aim True

Forcefield - This Monster takes only 1 damage from attacks with power 5+

I chose him for the high HP and overall durability in case my opponent plays a magic line-up. High HP, Speed and all his abilities make him very durable.

Djinn Oshannus


Pos 4 Monster: Angelic Mandarin

Abilities:
Triage - Heals the friendly back-line Monster that has taken the most damage

Angelic Mandarin helps my team last longer with its Triage and high HP for just the 3 mana.

Angelic Mandarin


Pos 5 Monster: Spirit Hoarder

Abilities:
Triage - Heals the friendly back-line Monster that has taken the most damage

  • Spirit Hoarder also helps my team last longer with its Triage for just the 3 mana.

Dispel - When this monster hit an enemy, it clears all positive status effects on that enemy

Spirit Hoarder


Pos 6 Monster: Nerissa Tridawn

Abilities:
She has no abilities, but she has high HP and high magic damage. She's still strong even without abilities

Nerissa Tridawn


Can't wait to see them in action? Let's watch the game.

You may also watch battle here.


Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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