MAGIC MONSTERS BATTLE: MAGIC MONSTERS ARE JUST TOO GOOD FOR THIS BATTLE

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(Edited)

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Hello splinterlanders, how are you doing? I have been on a journey which does not give me a chance to perform my work here.
Looking at the present reward system, I have more dark crystal energy (DEC) than cards or whatever. Since the new upgrading system, I have been getting more DEC than cards and other rewards in splinterlands.
It is the best time to get more DEC and keep them for some time. I have a friend who said that he needs a million DEC.
Some people are just too nice, when I asked him what the goal of keeping a million DEC? He told me that he will send a million DEC for his guilt because the guilt has been good to him.
The game is more complex right now than before, because it is really hard for me to get more seasonal rewards. By this time last season, I had gotten more than 15 season rewards, but right now I am still in 7 season rewards. This shows that the game is getting more complex, which simply means players need more skills to win battles.
My perception is that winning battles will make players get more of these seasonal rewards; that was what I noticed when playing splinterlands without losing, I often got more rewards than when losing.

MAGIC MONSTERS ARE JUST TOO GOOD FOR THIS BATTLE
This is one of the battles I love to fight in splinterlands. This type of battle needs magic monsters to fight. The only position melee monsters are useful is in first position, after the first position, melee monsters are not useful. Until such a melee monster leads a battle. Range monsters are good in all positions except first position, it cannot attack in the first position.
Magic monsters are good in all positions, they can be used in any position of battle.

RULESET
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Back to basic: monsters lose all abilities
All monsters' abilities are deactivated in this type of rule. The moment I saw the rule, I knew that magic monsters are best for this rule and selected magic monsters except my monster in the first position, and I wasn’t scared of any monster's abilities because it cannot be useful in this rule.

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click here to watch the battle

MONSTERS ARRANGEMENT

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WAVE BROOD: The first monster I selected in this position was the kraken but it took many mana and space was left to fill. Then I changed it to a wave brood since the difference between their health is 2. The kraken cost 12 mana while wave brood cost 8 mana; this difference made me change my mind to wave brood since all I needed was health not melee attack. Wave brood couldn’t have an opportunity to attack but was able to do the job I was assigned for the monster which was to delay.

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DJINN OSHANNUS: Well! The number of health was fantastic; and that was the major reason I selected it for the second position. Djinn Oshannus led the battle after the wave brood was eliminated.
Djinn Oshannus was eliminated in the third round.

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NERISSA TRIDAWN: this was the third monster in my lineup, and the monster with the highest magic attack.
Nerissa tridawn made it easy for me to win the battle so fast.

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CAPTAIN GHOST: The major reason for selecting this monster was also magic, because this kind of rule needs magic to attack monsters.

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CORAL WRAITH: the same reason I chose Captain Ghost.

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SEA GENIE: this monster was selected because of its magic ability.

Magic monsters are suitable for back to basic rule in the splinterlands, range monsters are also good but when a monster has armor, it must first attack the armor before the health, and zero probability to attack in the first position. This is the reason ranged monsters should not be used in the first position of the battle; and don’t risk it by placing it in second position because it might lead the battle.

The best position for this monster is the first position, except if you don’t want to attack, that is when you can use them in second to last position.

click my referral link to register splinterlands

Posted using Neoxian City



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