Otra vez el mago salvó el día [ ESP | ENG ]

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Como un inusual sube y baja de emociones transcurrió el Weekend Ranked de esta semana que, para mí, ya terminó. Además de que no alcanzó la habilidad (ni la suerte) para pasar de Solar Gold previo al evento, no empecé de la mejor forma; pero gracias a un mago salvador me recompuse al final ¡Y de qué forma!

This week's Weekend Ranked was like an unusual ups and downs of emotions and, for me, it's already over. Besides the fact that I didn't have enough skill (or luck) to pass from Solar Gold before the event, I didn't start off in the best way; but thanks to a wizard savior I pulled myself together in the end, and in what a way!

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Todo terminó con 13 victorias, no obstante, las sensaciones que me dejó este WR en su desenlace son bastante buenas. Lo que empezó como un marcador de cinco victorias y cinco derrotas (sábado) terminó con ocho triunfos consecutivos (10 si contamos las dos adicionales del daily play and earn). Suficiente para llegar a las conquistas mencionadas al inicio del párrafo.

It all ended with 13 wins, however, the sensations that this WR left me in its denouement are quite good. What started as a score of five wins and five losses (Saturday) ended with eight consecutive wins (10 if we count the two additional daily play and earn). Enough to reach the conquests mentioned at the beginning of the paragraph.

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El desarrollo | The road

Por desgracia no pude reaccionar a tiempo con el aggro light que llevaba funcionándome tan bien estos últimos meses. A pesar de que gané las dos primeras partidas seguí con una mala racha de cinco caídas al hilo que me devastó. Ahora sé que me empeciné en jugar con aggro light más de la cuenta; quizá simplemente no fue mi día.

Hoy me levanté de forma diferente y desempolvé el control magic que tenía suficiente tiempo sin usar. Es un mazo sencillo (si no me falla la memoria he publicado un par de posts con algunas variaciones de este mismo arquetipo) que se basa principalmente en aguantar la mayor cantidad de turnos posibles, tratar de aprovechar, siempre que se pueda, el efecto de los Crystaltech Scholar y combinar Flame of the Second Shattering con Pyrrhic Knowledge. El cambio definitivamente funcionó: en las 10 partidas que lo usé enfrenté todo tipo de mazos, desde zombis hasta aggros, otros control magic y un big relic war. Solo me quedó una sensación de alivio al completar la faena de las 10 invictas.

Unfortunately I couldn't react in time with the aggro light that had been working so well for me these last months. Even though I won the first two games, I went on a bad streak of five losses in a row that devastated me. I know now that I was playing aggro light too much; maybe it just wasn't my day.

Today I woke up differently and dusted off the control magic that I hadn't used for long enough. It's a simple deck (if memory serves me correctly I've published a couple of posts with some variations of this same archetype) that is mainly based on holding out as many turns as possible, trying to take advantage, whenever possible, of the effect of the Crystaltech Scholar and combining Flame of the Second Shattering with *Pyrrhic Knowledge. * The change definitely worked: in the 10 games I used it, I faced all kinds of decks, from zombies to aggros, others control magic and a big relic war.

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El mazo | The deck

El mazo que empleé no es nada especial, pero es algo a lo que estoy muy acostumbrado a jugar y creo que eso me ayudó significativamente. El mago es mi dominio favorito del juego, a pesar de que en tiempos recientes no lo utilicé mucho, y mi mazo de mago ha sido siempre similar desde que inició la edición de MJ. El único cambio relevante que tuvo desde entonces fue la adición de dos Pyrrhic Knowledge, que hoy día considero indispensables.

The deck I employed is nothing special, but it's something I'm very used to playing and I think that helped me significantly. Mage is my favorite domain in the game, even though I didn't use it much in recent times, and my Mage deck has always been similar since MJ edition started. The only relevant change since then was the addition of two Pyrrhic Knowledge, which I now consider indispensable.

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La forma de jugarlo, como comentaba líneas atrás, consiste en aguantar los primeros turnos. Siempre que el rival no tenga otro mazo control, ya con siete gemas de mana liberadas (turno nueve) es casi una victoria asegurada. Por ello los Crystaltech Scholar son importantísimos. Así como también lo son los Flame of the Second Shattering, par de hechizos finisher por excelencia.

Un detalle que en un par de ocasiones me salvó en el último suspiro, y que marca una gran diferencia, es que lo mejor sería guardar la gema de mana extra (o una de ellas si arrancamos la partida como segundos) para cuando estemos dispuestos a dar el golpe letal con la combinación de Flame (cuatro de mana) y los dos Pyrrhic (seis de mana cada uno). Una operación sencilla, Flame (4) + Pyrrhic (3) + Pyrrhic (3) = somos los jodidos ganadores (10 mana), que sin el small bag of tricks no podría ser posible.

The way to play it, as I mentioned above, is to hold the first turns. As long as the opponent does not have another control deck, with seven mana gems released (turn nine) is almost a guaranteed victory. That is why the Crystaltech Scholar are very important. So are the Flame of the Second Shattering, a pair of finisher spells par excellence.

A detail that on a couple of occasions saved me in the last breath, and that makes a big difference, is that it would be best to save the extra mana gem (or one of them if we start the game as seconds) for when we are ready to give the lethal blow with the combination of Flame (four mana) and the two Pyrrhic (six mana each). A simple operation, Flame (4) + Pyrrhic (3) + Pyrrhic (3) = we are the fucking winners (10 mana), which without the small bag of tricks could not be possible.


 

Juan Pavón Antúnez

 
 

Translated with the help of DeepL

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10 comments
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Wow! 10-0 is very impressive, this deck is indeed very stong. I would love to have it but I don't have Pyrrhic Knowledge.

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(Edited)

It is worth making an effort to buy the Pyrrhic. It is currently the mage's best spell, no doubt about it.

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Indeed, there's no doubt about it. I came to know Pyrrhic when FakeMews won a tournament with it.

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saludos mi pana que buen mazo intentare armar alfo asi

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Gracias, Fino. Espero que sea de ayuda. 💪

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wow 10-0 . This deck is super strong. I'm missing kaya , serris and helmna if not I would give this deck a try. Anyways congratz bro well done with the weekend event as well.

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The truth is that the three creatures you mention are replaceable. The backbone of the deck is the Crystaltech, Flame and Pyrrhic.

If you have that, you could try a variant.

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ooooo but I only have 1 Pyrrhic :( haha. got lucky with a pack on that one when it came out

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